52kidd

Russia
On FACEIT since 2019 189 matches tracked 82 matches in 30 days
ELO ▲ 282
2,450
30-day peak: 2,557
Rank EU
#62,393
Russia #17,765 in Russia
Last updated:

How does 52kidd play?

Rating 0.90 K/R 0.63 ADR 71.8 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 189 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 30% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 3.0
Knife kills 2 in 189 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (13.4%).

2K rounds 10.0%−3.4 pp · Ø 13.4% better than 1%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 28x 4K, 3 aces in 189 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 52kidd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 189 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: October 2026 with 0.66.

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
55 matches · 51% win rate
On Anubis −1 ELO
20 matches · 80% win rate
Between 18:00 and 24:00 −55 ELO, win rate 48%

52kidd loses the most ELO on Dust 2: −8 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.35 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
61% better than 81%
0.59 better than 2%
67.8 better than 4%
0.85 better than 4%
48% of 228 duels better than 30%
38% of 48 situations right on the average
Dust 255
51% better than 49%
0.62 better than 4%
71.5 better than 9%
0.90 better than 9%
45% of 218 duels better than 18%
42% of 43 situations better than 62%
Ancient31
35% better than 7%
0.68 better than 18%
79.2 better than 37%
0.94 better than 18%
55% of 137 duels better than 68%
29% of 14 situations better than 27%
Anubis20
80% better than 99%
0.72 better than 38%
77.9 better than 31%
1.04 right on the average
53% of 97 duels better than 57%
46% of 13 situations better than 67%
Inferno8
50% -
0.66 -
70.8 -
0.89-
47% of 38 duels -
40% of 5 situations -
Nuke8
38% -
0.58 -
68.4 -
0.83-
40% of 25 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 52kidd plays

Across 189 matches 52kidd averages K/R 0.63, ADR 71.8 and a rating of 0.90. Most room to improve: Rating at 0.90, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 50% headshots. The strongest map is Anubis with a 80% win rate in 20 matches. In 39 of 189 matches the rating was 1.10 or higher (21%), in 104 it was below 0.90. In 189 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 0.93. 52kidd loses the most ELO on Dust 2 (−8 ELO, win rate 51%). Things go best on Ancient (+29 ELO, win rate 35%). Last 30 days: 82 matches, win rate 50%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.