52boss67

Germany
On FACEIT since 2017 195 matches tracked 44 matches in 30 days
ELO ▲ 462
2,540
30-day peak: 2,540
Rank EU
#46,038
Germany #1,140 in Germany
Last updated:

How does 52boss67 play?

Rating 1.03 K/R 0.75 ADR 86.8 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 195 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.8
Knife kills 6 in 195 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 22x 4K, 2 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +903
= Stayed the same
K/R at 0.75, ADR at 86.5, Headshots at 52%
▼ Got worse
Rating −0.10, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −30 ELO
23 matches · 43% win rate
On Anubis −5 ELO
24 matches · 58% win rate
Between 18:00 and 24:00 −73 ELO, win rate 44%
On Sundays ±0 ELO, win rate 42%

52boss67 loses the most ELO in match 4 of the day: −30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
60% better than 79%
0.74 better than 46%
85.9 better than 71%
1.02 better than 41%
44% of 398 duels better than 11%
40% of 43 situations better than 53%
Dust 242
45% better than 24%
0.76 better than 57%
88.8 better than 81%
1.03 better than 43%
53% of 287 duels better than 55%
29% of 24 situations better than 24%
Ancient33
55% better than 55%
0.78 better than 60%
88.8 better than 79%
1.04 better than 47%
48% of 168 duels better than 26%
50% of 24 situations better than 79%
Anubis24
58% better than 67%
0.71 better than 30%
82.0 better than 53%
0.97 better than 24%
46% of 148 duels better than 18%
23% of 13 situations better than 14%
Inferno13
38% -
0.73 -
85.9 -
1.02-
45% of 84 duels -
43% of 7 situations -
Nuke9
56% -
0.85 -
93.7 -
1.19-
48% of 64 duels -
29% of 7 situations -
Cache3
33% -
0.54 -
72.6 -
0.74-
29% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 52boss67 plays

Across 195 matches 52boss67 averages K/R 0.75, ADR 86.8 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 70 matches. In 79 of 195 matches the rating was 1.10 or higher (41%), in 74 it was below 0.90. In 174 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. 52boss67 loses the most ELO in match 4 of the day (−30 ELO, win rate 43%). Things go best in match 3 of the day (+25 ELO, win rate 60%). Match no. 1 of the day goes best: 64% win rate, −51 ELO. Improved over the last three months: ELO +903. Got weaker: Rating −0.10, Win rate −4 pp. Unchanged in recent months: K/R at 0.75, ADR at 86.5, Headshots at 52%. Last 30 days: 44 matches, win rate 61%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.