50k

Ukraine
On FACEIT since 2020 287 matches tracked 97 matches in 30 days
ELO ▲ 184
2,523
30-day peak: 2,600
Rank EU
#48,780
Ukraine #2,025 in Ukraine
Last updated:

How does 50k play?

Rating 1.04 K/R 0.72 ADR 77.4 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 287 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 2.2
Knife kills 3 in 287 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 24%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 27x 4K, 1 ace in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp, Win rate +5 pp, ELO +1,117
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −5.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
40 matches · 65% win rate
In match 1 of the day +100 ELO
64 matches · 41% win rate
Between 12:00 and 18:00 −1 ELO, win rate 37%
On Mondays +48 ELO, win rate 44%

50k loses the most ELO on Anubis: −23 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Highest rating in a match: 2.35 · Mirage
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
51% better than 43%
0.71 better than 32%
77.2 better than 28%
1.04 better than 47%
52% of 295 duels right on the average
43% of 75 situations better than 64%
Mirage81
44% better than 17%
0.69 better than 23%
74.7 better than 18%
0.97 better than 25%
47% of 248 duels better than 23%
36% of 47 situations better than 41%
Anubis40
65% better than 85%
0.81 better than 78%
85.8 better than 71%
1.18 better than 87%
62% of 97 duels better than 94%
48% of 33 situations better than 70%
Ancient30
57% better than 64%
0.79 better than 65%
82.4 better than 47%
1.11 better than 69%
57% of 97 duels better than 75%
32% of 22 situations better than 32%
Nuke20
65% better than 80%
0.68 better than 14%
74.4 better than 13%
0.99 better than 27%
50% of 64 duels better than 36%
47% of 17 situations better than 68%
Inferno13
31% -
0.66 -
66.9 -
0.94-
52% of 31 duels -
40% of 10 situations -
Cache8
50% -
0.68 -
72.6 -
0.98-
41% of 22 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 50k plays

Across 287 matches 50k averages K/R 0.72, ADR 77.4 and a rating of 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 116 of 287 matches the rating was 1.10 or higher (40%), in 110 it was below 0.90. In 188 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. 50k loses the most ELO on Anubis (−23 ELO, win rate 65%). Things go best in match 2 of the day (+59 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +59 ELO. Improved over the last three months: Headshots +7 pp, Win rate +5 pp, ELO +1,117. Got weaker: K/R −0.06, Rating −0.09, ADR −5.9. Last 30 days: 97 matches, win rate 52%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.