504yM

Mongolia
On FACEIT since 2024 151 matches tracked 10 matches in 30 days
Last updated:

How does 504yM play?

Rating 1.00 (from 101 matches) K/R 0.71 ADR 77.8 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 3.0
Knife kills 7 in 151 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so just below the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 40%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 3 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 76.7
▼ Got worse
K/R −0.04, Rating −0.10, Win rate −7 pp, ELO −268

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −101 ELO
36 matches · 39% win rate
On Ancient −75 ELO
23 matches · 52% win rate
Between 6:00 and 12:00 −157 ELO, win rate 43%
On Wednesdays ±0 ELO, win rate 41%

504yM loses the most ELO in match 2 of the day: −101 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.23 · Dust 2
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.69 better than 30%
73.7 better than 18%
0.99 better than 41%
45% of 116 duels better than 20%
46% of 26 situations better than 73%
Dust 225
40% better than 17%
0.72 better than 45%
81.0 better than 55%
0.98 better than 36%
52% of 73 duels better than 58%
22% of 9 situations better than 12%
Ancient23
52% better than 54%
0.72 better than 42%
77.3 better than 30%
0.99 better than 42%
49% of 70 duels better than 39%
36% of 14 situations better than 47%
Nuke18
33% better than 4%
0.72 better than 32%
75.4 better than 19%
0.97-
53% of 51 duels right on the average
80% of 5 situations better than 98%
Anubis17
47% better than 38%
0.75 better than 60%
83.9 better than 70%
1.07-
31% of 54 duels better than 1%
42% of 12 situations better than 62%
Cache9
56% -
0.68 -
79.2 -
0.92-
49% of 35 duels -
80% of 5 situations -
Inferno9
67% -
0.83 -
83.5 -
1.18-
50% of 18 duels -
25% of 12 situations -
Vertigo3
67% -
0.67 -
77.6 -
0.95-
55% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 504yM plays

Across 151 matches 504yM averages K/R 0.71 and ADR 77.8; the rating across the 101 rated matches is 1.00. Biggest strength: Headshot rate at 53%, better than 78% of level 9 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Ancient with a 52% win rate in 23 matches. In 38 of 101 matches the rating was 1.10 or higher (38%), in 41 it was below 0.90. In 78 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: June 2026 at 1.35. 504yM loses the most ELO in match 2 of the day (−101 ELO, win rate 39%). Things go best on Mirage (+1 ELO, win rate 50%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, Rating −0.10, Win rate −7 pp, ELO −268. Unchanged in recent months: ADR at 76.7. Last 30 days: 10 matches, win rate 30%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.