4z0g777

France
On FACEIT since 2022 287 matches tracked 72 matches in 30 days
ELO ▼ 81
3,061
30-day peak: 3,219
Rank EU ▼ 175 places
#6,419
France #147 in France
30 days · prev. #6,244 · best #5,036
Last updated:

How does 4z0g777 play?

Rating 1.14 K/R 0.81 ADR 84.6 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 287 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (53%).

Headshot rate 37%−16 pp · Ø 53% better than 1%
AWP share of kills 35%+23 pp · Ø 12% better than 96%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.1
Knife kills 7 in 287 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 51x 4K, 8 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 87%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +6.0, Headshots +3 pp
= Stayed the same
K/R at 0.81, Rating at 1.14
▼ Got worse
Win rate −3 pp, ELO −374

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −152 ELO
84 matches · 51% win rate
On Nuke −69 ELO
21 matches · 48% win rate
Between 0:00 and 6:00 −129 ELO, win rate 46%
On Wednesdays −89 ELO, win rate 49%

4z0g777 loses the most ELO on Dust 2: −152 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.62 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
51% better than 35%
0.80 better than 69%
85.0 better than 64%
1.14 better than 70%
53% of 447 duels right on the average
37% of 38 situations better than 42%
Ancient66
56% right on the average
0.78 better than 61%
81.5 better than 45%
1.12 better than 69%
49% of 274 duels better than 30%
37% of 35 situations better than 45%
Anubis38
58% better than 59%
0.88 better than 92%
89.7 better than 86%
1.24 better than 92%
61% of 194 duels better than 89%
44% of 16 situations better than 65%
Inferno30
60% better than 42%
0.74 better than 33%
77.0 better than 17%
1.05 better than 29%
53% of 188 duels better than 33%
7% of 14 situations better than 3%
Mirage29
48% better than 22%
0.83 better than 78%
90.6 better than 85%
1.12 better than 67%
58% of 168 duels better than 79%
50% of 16 situations better than 82%
Nuke21
48% better than 23%
0.85 better than 82%
87.9 better than 74%
1.19 better than 80%
56% of 129 duels better than 64%
50% of 10 situations better than 74%
Cache19
53% better than 34%
0.78 better than 44%
81.8 better than 32%
1.06 better than 32%
63% of 93 duels better than 89%
50% of 8 situations better than 75%

Compared with players on the same level who have at least 15 matches on the map.

How 4z0g777 plays

Across 287 matches 4z0g777 averages K/R 0.81, ADR 84.6 and a rating of 1.14. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 37% headshots. The strongest map is Inferno with a 60% win rate in 30 matches. In 156 of 287 matches the rating was 1.10 or higher (54%), in 84 it was below 0.90. In 201 matches with detailed stats: 51 4Ks and 8 aces. Best month by rating: September 2026 at 1.15. 4z0g777 loses the most ELO on Dust 2 (−152 ELO, win rate 51%). Things go best in match 4 of the day (+178 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +178 ELO. Improved over the last three months: ADR +6.0, Headshots +3 pp. Got weaker: Win rate −3 pp, ELO −374. Unchanged in recent months: K/R at 0.81, Rating at 1.14. Last 30 days: 72 matches, win rate 49%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.