4ydakk

Ukraine
279 matches tracked 13 matches in 30 days
Last updated:

How does 4ydakk play?

Rating 1.01 K/R 0.76 ADR 82.8 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 279 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerEntryMulti-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so right on the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.3
Knife kills 3 in 279 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (12.9%).

2K rounds 14.6%+1.7 pp · Ø 12.9% better than 88%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 66%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 44x 4K, 4 aces in 205 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.26).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 5%
Enemies flashed per round 0.08−0.18 · Ø 0.26 better than 5%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +231
= Stayed the same
K/R at 0.76, Rating at 1.01, ADR at 83.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.76 (at the start 0.77). Clearly above the average (0.71).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −106 ELO
37 matches · 41% win rate
In match 3 of the day −45 ELO
35 matches · 40% win rate
On Wednesdays −10 ELO, win rate 40%

4ydakk loses the most ELO on Nuke: −106 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 45 · Ancient
  3. Highest rating in a match: 2.26 · Anubis

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis84
49% better than 38%
0.77 better than 76%
82.8 better than 70%
1.03 better than 62%
55% of 601 duels better than 74%
31% of 35 situations better than 30%
Mirage84
48% better than 44%
0.75 better than 69%
81.7 better than 68%
0.99 better than 53%
55% of 559 duels better than 79%
28% of 32 situations better than 25%
Dust 239
41% better than 20%
0.71 better than 46%
78.2 better than 44%
0.95 better than 32%
47% of 218 duels better than 32%
29% of 17 situations better than 26%
Nuke37
41% better than 17%
0.78 better than 71%
86.0 better than 75%
1.02 right on the average
52% of 259 duels better than 59%
40% of 10 situations better than 56%
Ancient27
67% better than 95%
0.81 better than 87%
86.4 better than 82%
1.08 better than 80%
55% of 224 duels better than 76%
29% of 14 situations better than 26%
Cache4
75% -
0.96 -
99.4 -
1.29-
71% of 21 duels -
50% of 2 situations -
Vertigo3
0% -
0.66 -
77.3 -
0.77-
38% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4ydakk plays

Across 279 matches 4ydakk averages K/R 0.76, ADR 82.8 and a rating of 1.01. Biggest strength: Rounds with first kill at 16%, better than 99% of level 7 players. Most room to improve: Utility damage per round at 1.9, better than only 5% of level 7 players. Averages 16.7 kills per match with 46% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 104 of 279 matches the rating was 1.10 or higher (37%), in 115 it was below 0.90. In 205 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. 4ydakk loses the most ELO on Nuke (−106 ELO, win rate 41%). Things go best on Dust 2 (+56 ELO, win rate 41%). Match no. 1 of the day goes best: 53% win rate, −41 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +231. Unchanged in recent months: K/R at 0.76, Rating at 1.01, ADR at 83.0. Last 30 days: 13 matches, win rate 38%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.