4yba

Russia
On FACEIT since 2014 175 matches tracked 65 matches in 30 days
ELO ▼ 33
3,024
30-day peak: 3,208
Rank EU ▼ 4,440 places
#7,552
Russia #1,977 in Russia
30 days · prev. #3,112 · best #3,112
Last updated:

How does 4yba play?

Rating 1.12 (from 125 matches) K/R 0.80 ADR 83.1 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 125 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

3,000-3,499 ELO

Compared with 7,147 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 22%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 5%
AWP share of kills 42%+29 pp · Ø 13% better than 98%
K/D 1.14+0.08 · Ø 1.06 better than 68%
Pistol kills per match 2.9
Knife kills 4 in 175 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.5%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 53%
MVPs per match 2.5+0.1 · Ø 2.4 better than 57%
4Ks and aces 38x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.32).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 2.0−1.8 · Ø 3.8 better than 4%
Enemies flashed per round 0.10−0.22 · Ø 0.32 better than 2%
Deaths per round 70%−1 pp · Ø 71% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +15 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.3, Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.75).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
48 matches · 48% win rate
From match 5 of the day −74 ELO
38 matches · 37% win rate
On Thursdays +12 ELO, win rate 39%

4yba loses the most ELO on Dust 2: −81 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
52% better than 37%
0.80 better than 68%
83.2 better than 54%
1.09 better than 57%
55% of 247 duels better than 64%
38% of 48 situations better than 46%
Dust 248
48% better than 25%
0.88 better than 91%
91.6 better than 87%
1.22 better than 86%
59% of 241 duels better than 82%
40% of 25 situations right on the average
Anubis30
67% better than 86%
0.77 better than 58%
79.7 better than 40%
1.16 better than 79%
54% of 109 duels better than 60%
24% of 17 situations better than 16%
Nuke16
44% better than 13%
0.64 better than 4%
68.3 better than 2%
0.92-
38% of 64 duels better than 2%
22% of 9 situations better than 12%
Cache5
20% -
0.75 -
82.4 -
1.15-
47% of 15 duels -
-
Inferno5
40% -
0.71 -
74.3 -
0.95-
43% of 7 duels -
0% of 1 situations -
Overpass3
33% -
0.68 -
70.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 4yba plays

Across 175 matches 4yba averages K/R 0.80 and ADR 83.1; the rating across the 125 rated matches is 1.12. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 41% headshots. The strongest map is Anubis with a 67% win rate in 30 matches. In 61 of 125 matches the rating was 1.10 or higher (49%), in 40 it was below 0.90. In 125 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: September 2026 at 1.28. 4yba loses the most ELO on Dust 2 (−81 ELO, win rate 48%). Things go best on Anubis (+85 ELO, win rate 67%). Match no. 2 of the day goes best: 63% win rate, +85 ELO. Improved over the last three months: Win rate +15 pp. Got weaker: K/R −0.05, ADR −4.3, Headshots −4 pp. Last 30 days: 65 matches, win rate 55%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.