4yLokk

Russia
120 matches tracked 53 matches in 30 days
Last updated:

How does 4yLokk play?

Rating 1.04 K/R 0.76 ADR 85.8 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.02+0.05 · Ø 0.97 better than 59%
Pistol kills per match 2.7
Knife kills 2 in 120 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.5 pp · Ø 12.8% better than 80%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 72%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 18x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 86.0
▼ Got worse
Rating −0.05, Headshots −4 pp, Win rate −5 pp, ELO −153

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.77). Clearly above the average (0.71).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −78 ELO
27 matches · 41% win rate

4yLokk loses the most ELO in match 1 of the day: −78 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.24 · Nuke

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
55% better than 66%
0.76 better than 69%
84.7 better than 76%
1.05 better than 65%
57% of 355 duels better than 86%
26% of 23 situations better than 21%
Anubis25
40% better than 18%
0.78 better than 77%
86.1 better than 82%
1.07 better than 73%
53% of 219 duels better than 65%
43% of 14 situations better than 59%
Mirage18
28% better than 2%
0.68 better than 28%
79.4 better than 49%
0.90 better than 15%
45% of 148 duels better than 22%
40% of 5 situations better than 57%
Ancient15
53% better than 60%
0.77 better than 73%
90.1 better than 91%
1.05 better than 69%
51% of 93 duels better than 53%
33% of 9 situations better than 41%
Inferno5
80% -
0.76 -
93.1 -
1.07-
38% of 32 duels -
0% of 1 situations -
Nuke4
100% -
1.05 -
106.0 -
1.48-
55% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4yLokk plays

Across 120 matches 4yLokk averages K/R 0.76, ADR 85.8 and a rating of 1.04. Biggest strength: Rounds with first kill at 16%, better than 99% of level 8 players. Most room to improve: Headshot rate at 42%, better than only 21% of level 8 players. Averages 17.3 kills per match with 42% headshots. The strongest map is Dust 2 with a 55% win rate in 53 matches. In 44 of 120 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 94 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. 4yLokk loses the most ELO in match 1 of the day (−78 ELO, win rate 41%). Things go best in match 2 of the day (+59 ELO, win rate 73%). Match no. 2 of the day goes best: 73% win rate, +59 ELO. Got weaker: Rating −0.05, Headshots −4 pp, Win rate −5 pp, ELO −153. Unchanged in recent months: K/R at 0.76, ADR at 86.0. Last 30 days: 53 matches, win rate 42%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.