4uHaA3eC

Kazakhstan
113 matches tracked 10 matches in 30 days
Last updated:

How does 4uHaA3eC play?

Rating 0.92 K/R 0.65 ADR 74.7 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 113 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.92−0.08 · Ø 1.00 better than 19%
Pistol kills per match 2.7
Knife kills 6 in 113 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.2%).

2K rounds 11.2%−2.0 pp · Ø 13.2% better than 9%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 9x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +13 pp
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 74.3
▼ Got worse
ELO −91

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.73).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −51 ELO
32 matches · 38% win rate
On Dust 2 −27 ELO
35 matches · 46% win rate
Between 18:00 and 24:00 −46 ELO, win rate 42%
On Fridays −46 ELO, win rate 39%

4uHaA3eC loses the most ELO from match 5 of the day: −51 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Ancient
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
46% better than 34%
0.62 better than 7%
72.7 better than 16%
0.89 better than 11%
49% of 111 duels better than 43%
19% of 16 situations better than 11%
Mirage34
41% better than 19%
0.62 better than 9%
72.9 better than 18%
0.85 better than 8%
45% of 133 duels better than 21%
43% of 23 situations better than 64%
Ancient17
53% better than 56%
0.65 better than 10%
75.7 better than 22%
0.91 better than 14%
55% of 88 duels better than 71%
11% of 9 situations better than 2%
Anubis15
73% better than 97%
0.69 better than 28%
77.2 better than 33%
0.99 better than 40%
50% of 48 duels better than 44%
0% of 4 situations better than 1%
Inferno5
60% -
0.82 -
83.7 -
1.15-
50% of 18 duels -
17% of 6 situations -
Nuke5
40% -
0.83 -
86.7 -
1.15-
38% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4uHaA3eC plays

Across 113 matches 4uHaA3eC averages K/R 0.65, ADR 74.7 and a rating of 0.92. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 9 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 29 of 113 matches the rating was 1.10 or higher (26%), in 53 it was below 0.90. In 83 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. 4uHaA3eC loses the most ELO from match 5 of the day (−51 ELO, win rate 38%). Things go best in match 2 of the day (+54 ELO, win rate 57%). Match no. 1 of the day goes best: 65% win rate, −22 ELO. Improved over the last three months: Headshots +3 pp, Win rate +13 pp. Got weaker: ELO −91. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 74.3. Last 30 days: 10 matches, win rate 40%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.