4uDak73

Jersey
On FACEIT since 2022 165 matches tracked 90 matches in 30 days
Last updated:

How does 4uDak73 play?

Rating 1.19 K/R 0.83 ADR 88.4 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 165 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 5% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.23+0.20 · Ø 1.03 better than 94%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 89%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 39x 4K, 4 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +25 pp, ELO +476
= Stayed the same
K/R at 0.83, Rating at 1.19, ADR at 88.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months unchanged at 0.83. Clearly above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
29 matches · 31% win rate
On Ancient −26 ELO
22 matches · 32% win rate
On Tuesdays −53 ELO, win rate 40%

4uDak73 loses the most ELO on Mirage: −57 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.47 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
63% better than 86%
0.87 better than 93%
93.5 better than 94%
1.27 better than 96%
68% of 383 duels better than 98%
46% of 39 situations better than 74%
Anubis34
59% better than 74%
0.80 better than 80%
85.5 better than 75%
1.16 better than 87%
52% of 207 duels better than 54%
64% of 22 situations better than 95%
Mirage29
31% better than 3%
0.77 better than 66%
83.3 better than 65%
1.07 better than 66%
54% of 147 duels better than 67%
35% of 20 situations better than 41%
Ancient22
32% better than 3%
0.82 better than 84%
88.1 better than 82%
1.11 better than 77%
59% of 117 duels better than 88%
40% of 15 situations better than 59%
Nuke11
45% -
0.86 -
89.3 -
1.17-
60% of 63 duels -
33% of 6 situations -
Cache10
70% -
0.92 -
88.2 -
1.44-
59% of 37 duels -
55% of 11 situations -
Inferno3
67% -
0.71 -
74.7 -
0.98-
76% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 4uDak73 plays

Across 165 matches 4uDak73 averages K/R 0.83, ADR 88.4 and a rating of 1.19. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 36% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 95 of 165 matches the rating was 1.10 or higher (58%), in 33 it was below 0.90. In 133 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: September 2026 at 1.39. 4uDak73 loses the most ELO on Mirage (−57 ELO, win rate 31%). Things go best on Dust 2 (+81 ELO, win rate 63%). Match no. 4 of the day goes best: 57% win rate, +26 ELO. Improved over the last three months: Headshots +3 pp, Win rate +25 pp, ELO +476. Unchanged in recent months: K/R at 0.83, Rating at 1.19, ADR at 88.4. Last 30 days: 90 matches, win rate 54%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.