4rrf-

Russia
70 matches tracked 38 matches in 30 days
Last updated:

How does 4rrf- play?

Rating 1.03 K/R 0.75 ADR 78.3 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 70 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 13% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (0.98).

Headshot rate 45%−2 pp · Ø 47% better than 43%
AWP share of kills 31%+20 pp · Ø 11% better than 96%
K/D 1.01+0.03 · Ø 0.98 better than 63%
Pistol kills per match 3.0
Knife kills 2 in 70 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.8%).

2K rounds 12.2%−0.7 pp · Ø 12.9% better than 29%
3K rounds 5.1%+1.3 pp · Ø 3.8% better than 93%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 1 ace in 70 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 5%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 25%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
Whether 4rrf- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 18 wins in a row · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.79 · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% right on the average
0.79 better than 84%
82.0 better than 69%
1.08 better than 82%
61% of 120 duels better than 95%
22% of 9 situations better than 13%
Dust 219
63% better than 90%
0.89 better than 98%
90.7 better than 94%
1.18 better than 94%
62% of 97 duels better than 97%
27% of 15 situations better than 21%
Anubis10
50% -
0.76 -
77.1 -
1.05-
66% of 58 duels -
43% of 7 situations -
Ancient8
63% -
0.52 -
56.6 -
0.77-
35% of 34 duels -
25% of 4 situations -
Inferno6
50% -
0.69 -
75.1 -
1.00-
43% of 44 duels -
50% of 2 situations -
Cache3
33% -
0.43 -
52.3 -
0.59-
0% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4rrf- plays

Across 70 matches 4rrf- averages K/R 0.75, ADR 78.3 and a rating of 1.03. Biggest strength: Opening duels won at 57%, better than 95% of level 7 players. Most room to improve: Utility damage per round at 1.9, better than only 5% of level 7 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 29 of 70 matches the rating was 1.10 or higher (41%), in 31 it was below 0.90. In 70 matches with detailed stats: 14 4Ks and 1 ace. Things go best on Mirage (+29 ELO, win rate 50%). Last 30 days: 38 matches, win rate 37%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.