4rka_peek

Kazakhstan
70 matches tracked 48 matches in 30 days
Last updated:

How does 4rka_peek play?

Rating 0.89 K/R 0.61 ADR 65.2 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.99).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.1
Knife kills 2 in 70 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 9.1%−4.0 pp · Ø 13.1% better than 1%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 2x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
Whether 4rka_peek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.70.

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −53 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Mirage
  2. Highest rating in a match: 1.97 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
46% better than 32%
0.57 better than 2%
60.4 better than 1%
0.85 better than 6%
42% of 57 duels better than 11%
53% of 15 situations better than 85%
Ancient14
64% -
0.62 -
66.8 -
0.88-
41% of 51 duels -
50% of 8 situations -
Dust 29
56% -
0.73 -
78.3 -
1.04-
75% of 20 duels -
40% of 5 situations -
Nuke8
25% -
0.59 -
61.6 -
0.78-
33% of 12 duels -
22% of 9 situations -
Anubis6
67% -
0.56 -
61.0 -
0.85-
32% of 19 duels -
100% of 2 situations -
Cache5
40% -
0.64 -
67.4 -
0.88-
20% of 5 duels -
20% of 10 situations -
Inferno4
50% -
0.68 -
68.9 -
1.07-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 4rka_peek plays

Across 70 matches 4rka_peek averages K/R 0.61, ADR 65.2 and a rating of 0.89. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Damage per round (ADR) at 65.2, better than only 1% of level 8 players. Averages 12.9 kills per match with 44% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 17 of 70 matches the rating was 1.10 or higher (24%), in 38 it was below 0.90. In 52 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. Things go best on Mirage (+2 ELO, win rate 46%). Last 30 days: 48 matches, win rate 50%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.