4rawz

Canada
On FACEIT since 2026 219 matches tracked 116 matches in 30 days
ELO ▲ 357
1,706
30-day peak: 1,998
Rank NA ▼ 6,174 places
#14,532
30 days · prev. #8,358 · best #7,447
Last updated:

How does 4rawz play?

Rating 1.00 K/R 0.71 ADR 77.2 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 219 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.7
Knife kills 3 in 219 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so just below the average (13.2%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 29x 4K, 8 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether 4rawz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 219 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
78 matches · 53% win rate
On Ancient −95 ELO
29 matches · 48% win rate
Between 6:00 and 12:00 −108 ELO, win rate 47%
On Saturdays −48 ELO, win rate 42%

4rawz loses the most ELO on Dust 2: −114 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.01 · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
53% better than 58%
0.71 better than 43%
77.8 better than 39%
0.99 better than 44%
50% of 360 duels right on the average
41% of 34 situations better than 61%
Mirage44
52% better than 54%
0.71 better than 41%
75.8 better than 31%
0.99 better than 43%
47% of 153 duels better than 31%
49% of 35 situations better than 76%
Ancient29
48% better than 37%
0.69 better than 26%
75.4 better than 21%
0.96 better than 28%
40% of 126 duels better than 4%
40% of 20 situations better than 55%
Inferno29
52% better than 44%
0.71 better than 37%
75.9 better than 24%
1.00 better than 38%
49% of 130 duels better than 34%
25% of 16 situations better than 19%
Cache19
53% -
0.77 -
83.5 -
1.08-
53% of 92 duels -
40% of 10 situations -
Anubis11
45% -
0.71 -
74.1 -
1.05-
41% of 46 duels -
100% of 4 situations -
Nuke9
78% -
0.73 -
79.4 -
1.02-
58% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4rawz plays

Across 219 matches 4rawz averages K/R 0.71, ADR 77.2 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 43%, better than 77% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 9 players. Averages 15.4 kills per match with 44% headshots. The strongest map is Cache with a 53% win rate in 19 matches. In 82 of 219 matches the rating was 1.10 or higher (37%), in 91 it was below 0.90. In 219 matches with detailed stats: 29 4Ks and 8 aces. Best month by rating: August 2026 at 1.12. 4rawz loses the most ELO on Dust 2 (−114 ELO, win rate 53%). Things go best in match 2 of the day (+69 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +69 ELO. Last 30 days: 116 matches, win rate 54%, net ELO −216.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.