4otikMolik

South Africa
On FACEIT since 2025 176 matches tracked 65 matches in 30 days
ELO ▲ 106
2,196
30-day peak: 2,196
Rank EU
#136,937
South Africa #54 in South Africa
Last updated:

How does 4otikMolik play?

Rating 0.92 (from 126 matches) K/R 0.70 ADR 80.7 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 126 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 10% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 3.2
Knife kills 3 in 176 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 14x 4K, 2 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +10 pp
= Stayed the same
K/R at 0.69, ADR at 80.7
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.73. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
27 matches · 48% win rate
In match 4 of the day −24 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 46%
On Tuesdays −44 ELO, win rate 42%

4otikMolik loses the most ELO on Anubis: −24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 1.86 · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
48% better than 39%
0.70 better than 32%
80.2 better than 48%
0.92 better than 16%
55% of 271 duels better than 72%
47% of 17 situations better than 76%
Dust 246
54% better than 59%
0.75 better than 57%
83.9 better than 68%
0.97 better than 29%
51% of 119 duels right on the average
46% of 13 situations better than 74%
Anubis27
48% better than 40%
0.61 better than 5%
76.1 better than 26%
0.80 better than 2%
50% of 129 duels better than 41%
50% of 12 situations better than 80%
Ancient16
63% better than 83%
0.64 better than 9%
80.6 better than 46%
0.90-
52% of 54 duels better than 54%
38% of 8 situations better than 54%
Nuke7
57% -
0.81 -
87.9 -
1.14-
47% of 30 duels -
75% of 4 situations -
Cache6
67% -
0.69 -
79.3 -
0.90-
57% of 35 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4otikMolik plays

Across 176 matches 4otikMolik averages K/R 0.70 and ADR 80.7; the rating across the 126 rated matches is 0.92. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 33 of 126 matches the rating was 1.10 or higher (26%), in 55 it was below 0.90. In 105 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 0.93. 4otikMolik loses the most ELO on Anubis (−24 ELO, win rate 48%). Things go best on Mirage (+5 ELO, win rate 48%). From match no. 5 of the day on, things go best: 62% win rate, −22 ELO. Improved over the last three months: Headshots +4 pp, Win rate +10 pp. Unchanged in recent months: K/R at 0.69, ADR at 80.7. Last 30 days: 65 matches, win rate 57%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.