4oose

Russia
On FACEIT since 2021 240 matches tracked 98 matches in 30 days
ELO ▼ 500
3,018
30-day peak: 3,625
Rank EU ▼ 843 places
#7,671
Russia #2,181 in Russia
30 days · prev. #6,828 · best #5,649
Last updated:

How does 4oose play?

Rating 1.00 (from 225 matches) K/R 0.70 ADR 77.2 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 26%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 20x 4K, 1 ace in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +6.2, Headshots +6 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −84

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.75).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −152 ELO
48 matches · 48% win rate
From match 5 of the day −118 ELO
41 matches · 41% win rate
Between 6:00 and 12:00 +8 ELO, win rate 43%
On Tuesdays −210 ELO, win rate 30%

4oose loses the most ELO on Anubis: −152 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Longest win streak: 11 wins in a row · Anubis
  3. Highest rating in a match: 1.91 · Anubis

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
48% better than 22%
0.67 better than 12%
77.1 better than 24%
0.94 better than 12%
54% of 290 duels better than 58%
48% of 54 situations better than 77%
Anubis48
48% better than 27%
0.73 better than 38%
79.5 better than 38%
1.06 right on the average
47% of 155 duels better than 20%
45% of 33 situations better than 68%
Ancient40
55% better than 47%
0.69 better than 18%
73.0 better than 9%
1.02 better than 35%
45% of 91 duels better than 12%
25% of 36 situations better than 18%
Nuke25
44% better than 14%
0.74 better than 36%
80.5 better than 40%
1.05 better than 38%
58% of 91 duels better than 73%
21% of 14 situations better than 13%
Dust 212
67% -
0.72 -
77.4 -
1.05-
67% of 27 duels -
60% of 5 situations -
Inferno8
50% -
0.71 -
75.7 -
1.05-
65% of 26 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4oose plays

Across 240 matches 4oose averages K/R 0.70 and ADR 77.2; the rating across the 225 rated matches is 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 57% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 80 of 225 matches the rating was 1.10 or higher (36%), in 89 it was below 0.90. In 157 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. 4oose loses the most ELO on Anubis (−152 ELO, win rate 48%). Things go best in match 2 of the day (+55 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +55 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +6.2, Headshots +6 pp, Win rate +4 pp. Got weaker: ELO −84. Last 30 days: 98 matches, win rate 41%, net ELO −329.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.