4nkle

Mongolia
100 matches tracked 39 matches in 30 days
Last updated:

How does 4nkle play?

Rating 1.03 K/R 0.73 ADR 79.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Higher headshot rate than the level 4 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 44%
Opening duels won 53%+4 pp · Ø 49% better than 86%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 76%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (43%).

Headshot rate 58%+15 pp · Ø 43% better than 99%
AWP share of kills 4%−7 pp · Ø 11% better than 28%
K/D 1.03+0.07 · Ø 0.96 better than 85%
Pistol kills per match 2.7
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (12.8%).

2K rounds 14.1%+1.3 pp · Ø 12.8% better than 88%
3K rounds 4.0%+0.4 pp · Ø 3.6% better than 76%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 15x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 37%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 33%
Enemies flashed per round 0.31+0.07 · Ø 0.24 better than 70%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.04, ADR +4.4, Headshots +3 pp
= Stayed the same
Rating at 1.04
▼ Got worse
Win rate −19 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.74 (at the start 0.70). Slightly above the average (0.70).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
26 matches · 38% win rate
Between 0:00 and 6:00 −29 ELO, win rate 33%
On Wednesdays −56 ELO, win rate 25%

4nkle loses the most ELO on Mirage: −31 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 2.48 · Inferno
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
38% better than 15%
0.68 better than 44%
75.6 better than 45%
0.97 better than 57%
53% of 91 duels better than 76%
31% of 16 situations better than 33%
Dust 222
59% better than 82%
0.74 better than 77%
77.8 better than 56%
1.04 better than 81%
48% of 87 duels better than 47%
54% of 28 situations better than 87%
Ancient15
40% better than 19%
0.64 better than 27%
71.6 better than 23%
0.90 better than 36%
45% of 42 duels better than 33%
54% of 13 situations better than 89%
Inferno15
33% better than 7%
0.75 better than 84%
81.9 better than 79%
1.08 better than 89%
48% of 77 duels right on the average
36% of 14 situations better than 46%
Anubis10
40% -
0.75 -
77.9 -
1.05-
46% of 41 duels -
46% of 13 situations -
Nuke9
33% -
0.93 -
94.2 -
1.26-
58% of 48 duels -
30% of 10 situations -
Cache3
33% -
0.87 -
98.6 -
1.24-
67% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4nkle plays

Across 100 matches 4nkle averages K/R 0.73, ADR 79.0 and a rating of 1.03. Biggest strength: Headshot rate at 58%, better than 99% of level 4 players. Averages 16.4 kills per match with 58% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 39 of 100 matches the rating was 1.10 or higher (39%), in 36 it was below 0.90. In 79 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. 4nkle loses the most ELO on Mirage (−31 ELO, win rate 38%). Improved over the last three months: K/R +0.04, ADR +4.4, Headshots +3 pp. Got weaker: Win rate −19 pp. Unchanged in recent months: Rating at 1.04. Last 30 days: 39 matches, win rate 44%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.