4nMaxx

United Kingdom
340 matches tracked 107 matches in 30 days
Last updated:

How does 4nMaxx play?

Rating 1.06 (from 254 matches) K/R 0.75 ADR 85.7 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 254 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+2 pp better than 70%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 10%
AWP share of kills 4%−7 pp better than 24%
K/D 1.06+0.02 better than 59%
Pistol kills per match 2.5
Knife kills 8 in 340 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.1 pp better than 51%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.40.0 level
4Ks and aces 46x 4K, 6 aces in 257 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 8.1+4.0 better than 98%
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp, ELO +96
= Stayed the same
K/R at 0.74, ADR at 85.2, Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.77).

Patterns

From the last 340 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −52 ELO
58 matches · 55% wins
On Mirage −29 ELO
34 matches · 41% wins
Between 12:00 and 18:00 −58 ELO, win rate 36%
On Tuesdays +55 ELO, win rate 40%

4nMaxx loses the most ELO on Inferno: −52 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.36 · Dust 2

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
44% better than 22%
0.75 better than 56%
84.4 better than 69%
1.09 better than 65%
54% of 382 duels better than 65%
41% of 75 situations better than 59%
Inferno58
55% better than 46%
0.76 better than 58%
89.8 better than 84%
1.11 better than 74%
52% of 212 duels level
38% of 39 situations better than 46%
Ancient52
44% better than 20%
0.71 better than 32%
83.3 better than 59%
1.00 better than 37%
53% of 243 duels better than 61%
57% of 28 situations better than 91%
Cache49
59% -
0.75 -
87.1 -
1.03-
45% of 207 duels -
31% of 29 situations -
Nuke38
50% better than 30%
0.76 better than 47%
87.5 better than 71%
1.07-
52% of 160 duels better than 42%
63% of 30 situations better than 91%
Mirage34
41% better than 13%
0.75 better than 53%
82.3 better than 58%
1.01 better than 41%
50% of 159 duels better than 41%
41% of 17 situations better than 59%
Anubis7
29% -
0.64 -
79.8 -
0.94-
29% of 31 duels -
29% of 7 situations -
Vertigo5
80% -
0.81 -
94.7 -
1.19-
53% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4nMaxx plays

Across 340 matches 4nMaxx averages K/R 0.75 and ADR 85.7; the rating across the 254 rated matches is 1.06. Biggest strength: Utility damage per round at 8.1. That is better than 98% of players on level 10. Most room to improve: Headshot rate at 42%. That is better than only 10% of players on level 10. On average 16.4 kills per match, 42% of them headshots. The strongest map is Cache with a 59% win rate in 49 matches. In 116 of 254 matches the rating was 1.10 or higher (46%), in 91 it was below 0.90. In 257 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: August 2026 at 1.07. 4nMaxx loses the most ELO on Inferno (−52 ELO, win rate 55%). Things go best on Ancient (+14 ELO, win rate 44%). Improved over the last three months: Win rate +3 pp, ELO +96. Unchanged in recent months: K/R at 0.74, ADR at 85.2, Headshots at 42%. Last 30 days: 107 matches, win rate 54%, ELO balance +61.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.