4lan666

Sint Maarten
228 matches tracked 18 matches in 30 days
Last updated:

How does 4lan666 play?

Rating 1.00 K/R 0.71 ADR 78.3 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 228 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 2.5
Knife kills 4 in 228 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 72%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 25x 4K, 1 ace in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, ADR +6.0
= Stayed the same
K/R at 0.72, Headshots at 44%, Win rate at 49%
▼ Got worse
ELO −228

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.69). Right on the average (0.72).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −146 ELO
69 matches · 46% win rate
In match 3 of the day −30 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 −92 ELO, win rate 39%
On Sundays −119 ELO, win rate 42%

4lan666 loses the most ELO on Dust 2: −146 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.43 · Mirage
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
46% better than 34%
0.69 better than 29%
76.8 better than 34%
0.97 better than 32%
53% of 310 duels better than 64%
39% of 46 situations better than 54%
Mirage66
45% better than 30%
0.73 right on the average
79.7 better than 48%
1.04 better than 60%
53% of 272 duels better than 65%
25% of 44 situations better than 16%
Ancient43
56% better than 68%
0.71 better than 36%
77.9 better than 33%
0.96 better than 31%
55% of 174 duels better than 75%
19% of 26 situations better than 13%
Anubis27
52% better than 53%
0.72 better than 42%
77.2 better than 32%
1.04 better than 56%
45% of 129 duels better than 19%
55% of 22 situations better than 84%
Nuke16
44% better than 17%
0.80 better than 69%
88.0 better than 73%
1.11 better than 66%
65% of 65 duels better than 96%
0% of 9 situations better than 1%
Inferno4
75% -
0.53 -
63.5 -
0.78-
40% of 15 duels -
-
Cache3
33% -
0.66 -
71.8 -
0.82-
38% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4lan666 plays

Across 228 matches 4lan666 averages K/R 0.71, ADR 78.3 and a rating of 1.00. Most room to improve: Utility hit rate at 29%, better than only 12% of level 9 players. Averages 15.6 kills per match with 44% headshots. The strongest map is Ancient with a 56% win rate in 43 matches. In 77 of 228 matches the rating was 1.10 or higher (34%), in 85 it was below 0.90. In 155 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. 4lan666 loses the most ELO on Dust 2 (−146 ELO, win rate 46%). Things go best on Mirage (+129 ELO, win rate 45%). Match no. 2 of the day goes best: 56% win rate, +94 ELO. Improved over the last three months: Rating +0.05, ADR +6.0. Got weaker: ELO −228. Unchanged in recent months: K/R at 0.72, Headshots at 44%, Win rate at 49%. Last 30 days: 18 matches, win rate 44%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.