4iteRNOS

Ukraine
On FACEIT since 2021 338 matches tracked 95 matches in 30 days
ELO ▲ 119
2,058
30-day peak: 2,058
Rank EU
#204,566
Ukraine #8,098 in Ukraine
Last updated:

How does 4iteRNOS play?

Rating 0.96 (from 336 matches) K/R 0.68 ADR 78.2 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 336 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.1
Knife kills 1 in 337 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 23x 4K, 5 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +206
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 78.2, Headshots at 40%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
72 matches · 47% win rate
On Ancient −12 ELO
55 matches · 58% win rate
On Mondays −26 ELO, win rate 38%

4iteRNOS loses the most ELO on Mirage: −21 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Ancient
  2. Highest rating in a match: 2.01 · Nuke
  3. Most kills in a match: 52 · Mirage

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
60% better than 79%
0.69 better than 26%
79.4 better than 42%
0.99 better than 35%
53% of 244 duels better than 59%
36% of 70 situations better than 47%
Mirage72
47% better than 33%
0.67 better than 20%
78.9 better than 43%
0.97 better than 31%
55% of 193 duels better than 74%
43% of 67 situations better than 63%
Ancient55
58% better than 68%
0.65 better than 10%
77.5 better than 28%
0.91 better than 12%
39% of 165 duels better than 2%
32% of 37 situations better than 33%
Anubis38
58% better than 71%
0.68 better than 22%
78.0 better than 33%
0.95 better than 22%
48% of 91 duels better than 30%
48% of 31 situations better than 75%
Inferno37
49% better than 36%
0.71 better than 42%
78.4 better than 38%
1.01 better than 41%
43% of 77 duels better than 9%
20% of 30 situations better than 13%
Nuke25
76% better than 96%
0.68 better than 14%
79.4 better than 34%
0.98 better than 24%
51% of 77 duels better than 42%
53% of 17 situations better than 82%
Cache20
35% -
0.66 -
74.6 -
0.91-
45% of 66 duels -
53% of 17 situations -
Vertigo6
50% -
0.53 -
69.8 -
0.80-
43% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4iteRNOS plays

Across 337 matches 4iteRNOS averages K/R 0.68 and ADR 78.2; the rating across the 336 rated matches is 0.96. Biggest strength: Utility damage per round at 6.8, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 40% headshots. The strongest map is Nuke with a 76% win rate in 25 matches. In 102 of 336 matches the rating was 1.10 or higher (30%), in 141 it was below 0.90. In 305 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: July 2026 at 0.99. 4iteRNOS loses the most ELO on Mirage (−21 ELO, win rate 47%). Things go best on Dust 2 (+82 ELO, win rate 60%). Match no. 4 of the day goes best: 65% win rate, +48 ELO. Improved over the last three months: ELO +206. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 78.2, Headshots at 40%. Last 30 days: 95 matches, win rate 58%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.