4ika_6ym
How does 4ika_6ym play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average46% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.0% of rounds and so well below the average (4.1%).
Utility and deaths
Strength7.1 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Last 3 months: 0.61 (at the start 0.55). Well below the average (0.74).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 71.5 (at the start 65.1). Clearly below the average (80.8).
Share of headshot kills
Last 3 months: 48% (at the start 45%). Slightly below the average (50%).
Matches won (win rate)
Last 3 months: 56% (at the start 52%). Well above the average (50%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 55 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.07 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 23 · Ancient
Maps in detail
from the last 55 matchesCompared with players on the same level who have at least 15 matches on the map.
How 4ika_6ym plays
Across 55 matches 4ika_6ym averages K/R 0.59 and ADR 69.0; the rating across the 34 rated matches is 0.88. Biggest strength: Utility damage per round at 7.1, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 69.0, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 12.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 6 of 34 matches the rating was 1.10 or higher (18%), in 19 it was below 0.90. In 34 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: K/R +0.06, ADR +6.4, Headshots +3 pp, Win rate +4 pp. Last 30 days: 33 matches, win rate 55%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.