4ik_

Japan
206 matches tracked 14 matches in 30 days
Last updated:

How does 4ik_ play?

Rating 0.97 K/R 0.71 ADR 78.0 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 206 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 25% very weak below 0.75 22%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 3%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.93−0.04 · Ø 0.97 better than 23%
Pistol kills per match 2.6
Knife kills 1 in 206 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.8%).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 76%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 20x 4K, 4 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 9%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, Win rate +6 pp, ELO +212
= Stayed the same
K/R at 0.73, ADR at 78.6, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.70). Just above the average (0.71).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
54 matches · 48% win rate
From match 5 of the day −26 ELO
59 matches · 39% win rate
On Fridays +33 ELO, win rate 37%

4ik_ loses the most ELO on Dust 2: −41 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.25 · Anubis
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
48% better than 42%
0.73 better than 53%
78.0 better than 41%
0.97 better than 36%
52% of 288 duels better than 61%
26% of 34 situations better than 21%
Mirage50
44% better than 27%
0.71 better than 42%
80.9 better than 56%
0.94 better than 26%
48% of 298 duels better than 37%
22% of 18 situations better than 10%
Anubis43
44% better than 28%
0.71 better than 43%
76.1 better than 31%
0.98 better than 42%
47% of 228 duels better than 31%
41% of 27 situations better than 54%
Ancient39
46% better than 37%
0.75 better than 63%
81.2 better than 55%
1.03 better than 63%
45% of 217 duels better than 22%
40% of 20 situations better than 56%
Inferno11
36% -
0.61 -
69.7 -
0.83-
29% of 49 duels -
25% of 4 situations -
Nuke6
67% -
0.63 -
69.0 -
0.85-
56% of 16 duels -
-
Cache3
33% -
0.66 -
62.4 -
1.01-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 4ik_ plays

Across 206 matches 4ik_ averages K/R 0.71, ADR 78.0 and a rating of 0.97. Biggest strength: Utility hit rate at 39%, better than 76% of level 8 players. Most room to improve: Clutch 1v1 won at 23%, better than only 3% of level 8 players. Averages 16.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 48% win rate in 54 matches. In 65 of 206 matches the rating was 1.10 or higher (32%), in 97 it was below 0.90. In 126 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. 4ik_ loses the most ELO on Dust 2 (−41 ELO, win rate 48%). Things go best in match 2 of the day (+123 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +123 ELO. Improved over the last three months: Rating +0.06, Win rate +6 pp, ELO +212. Unchanged in recent months: K/R at 0.73, ADR at 78.6, Headshots at 49%. Last 30 days: 14 matches, win rate 29%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.