4exxx1

Ukraine
On FACEIT since 2020 155 matches tracked 86 matches in 30 days
ELO ▲ 91
2,104
30-day peak: 2,104
Rank EU
#179,058
Ukraine #7,165 in Ukraine
Last updated:
Next update possible in 1h 54m

How does 4exxx1 play?

Rating 1.01 (from 135 matches) K/R 0.72 ADR 78.4 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 135 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.4
Knife kills 3 in 155 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 26x 4K, 5 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.37, ADR +9.4
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Apr 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
29 matches · 38% win rate
In match 3 of the day −50 ELO
24 matches · 29% win rate
On Mirage −10 ELO
50 matches · 54% win rate

4exxx1 loses the most ELO on Dust 2: −50 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
54% better than 63%
0.72 better than 41%
78.1 better than 38%
0.99 better than 38%
48% of 234 duels better than 32%
47% of 19 situations better than 76%
Ancient33
58% better than 69%
0.77 better than 63%
84.5 better than 67%
1.08 better than 68%
47% of 172 duels better than 26%
38% of 13 situations better than 54%
Dust 229
38% better than 10%
0.70 better than 30%
74.2 better than 17%
0.94 better than 19%
51% of 146 duels right on the average
57% of 14 situations better than 91%
Anubis24
46% better than 29%
0.73 better than 46%
78.9 better than 40%
1.09 better than 71%
46% of 116 duels better than 21%
58% of 12 situations better than 92%
Nuke10
70% -
0.76 -
83.8 -
1.06-
67% of 49 duels -
60% of 5 situations -
Cache4
50% -
0.57 -
62.0 -
0.76-
39% of 23 duels -
50% of 2 situations -
Inferno3
33% -
0.64 -
72.0 -
0.91-
57% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4exxx1 plays

Across 155 matches 4exxx1 averages K/R 0.72 and ADR 78.4; the rating across the 135 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 45 of 135 matches the rating was 1.10 or higher (33%), in 51 it was below 0.90. In 134 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: October 2026 at 1.05. 4exxx1 loses the most ELO on Dust 2 (−50 ELO, win rate 38%). Things go best on Anubis (+94 ELO, win rate 46%). Match no. 1 of the day goes best: 61% win rate, +89 ELO. Improved over the last three months: K/R +0.09, Rating +0.37, ADR +9.4. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 86 matches, win rate 52%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.