4everless

Russia
On FACEIT since 2020 415 matches tracked 164 matches in 30 days
ELO ▲ 158
3,238
30-day peak: 3,282
Rank EU ▲ 610 places
#2,848
Russia #788 in Russia
30 days · prev. #3,458 · best #2,243
Last updated:
Next update possible in 50m 5s

How does 4everless play?

Rating 0.93 K/R 0.67 ADR 75.1 from 413 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 413 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (370 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 0.92−0.13 · Ø 1.05 better than 5%
Pistol kills per match 2.6
Knife kills 6 in 413 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.5%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 9%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 47x 4K, 4 aces in 370 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 41%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ADR +4.6, Win rate +12 pp, ELO +120
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.75).

Patterns

From the last 413 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −93 ELO
78 matches · 46% win rate
On Ancient −77 ELO
60 matches · 50% win rate
Between 12:00 and 18:00 −32 ELO, win rate 47%
On Wednesdays −145 ELO, win rate 39%

4everless loses the most ELO in match 1 of the day: −93 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 413 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
51% better than 33%
0.65 better than 8%
73.3 better than 11%
0.91 better than 7%
45% of 542 duels better than 11%
40% of 58 situations better than 54%
Dust 2121
55% right on the average
0.67 better than 13%
74.8 better than 15%
0.94 better than 11%
46% of 545 duels better than 17%
38% of 61 situations better than 46%
Anubis67
52% better than 38%
0.67 better than 14%
75.6 better than 19%
0.93 better than 12%
51% of 293 duels better than 40%
39% of 38 situations better than 51%
Ancient60
50% better than 31%
0.71 better than 26%
80.0 better than 38%
0.98 better than 23%
55% of 304 duels better than 65%
42% of 24 situations better than 59%
Cache19
53% better than 34%
0.62 better than 2%
71.7 better than 5%
0.84 better than 1%
50% of 88 duels better than 24%
57% of 7 situations better than 84%
Inferno5
60% -
0.74 -
80.5 -
1.02-
58% of 36 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4everless plays

Across 413 matches 4everless averages K/R 0.67, ADR 75.1 and a rating of 0.93. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.93, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 59% headshots. The strongest map is Dust 2 with a 55% win rate in 121 matches. In 119 of 413 matches the rating was 1.10 or higher (29%), in 199 it was below 0.90. In 370 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: August 2026 at 0.96. 4everless loses the most ELO in match 1 of the day (−93 ELO, win rate 46%). Things go best on Mirage (+71 ELO, win rate 51%). Match no. 4 of the day goes best: 57% win rate, −47 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ADR +4.6, Win rate +12 pp, ELO +120. Got weaker: Headshots −7 pp. Last 30 days: 164 matches, win rate 50%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.