4ernoslav

Russia
On FACEIT since 2024 141 matches tracked
Last updated:

How does 4ernoslav play?

Rating 1.09 (from 121 matches) K/R 0.76 ADR 83.5 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 121 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 75%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.8
Knife kills 1 in 141 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 62%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 14x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.28).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.67+0.39 · Ø 0.28 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +16 pp, ELO +258
= Stayed the same
K/R at 0.75, Headshots at 49%
▼ Got worse
Rating −0.12, ADR −4.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.75 (at the start 0.76). Slightly above the average (0.72).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +65 ELO, win rate 38%
On Tuesdays ±0 ELO, win rate 30%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 3.03 · Nuke

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% right on the average
0.69 better than 30%
76.0 better than 27%
0.98 better than 38%
41% of 135 duels better than 8%
41% of 22 situations better than 60%
Anubis27
63% better than 85%
0.77 better than 70%
84.8 better than 73%
1.13 better than 88%
46% of 78 duels better than 22%
44% of 18 situations better than 67%
Ancient26
31% better than 3%
0.80 better than 81%
89.9 better than 89%
1.14 better than 86%
60% of 89 duels better than 92%
55% of 11 situations better than 86%
Nuke17
59% better than 62%
0.82 better than 76%
89.9 better than 81%
1.29-
65% of 40 duels better than 96%
56% of 9 situations better than 84%
Dust 210
40% -
0.73 -
81.5 -
1.09-
36% of 28 duels -
71% of 7 situations -
Inferno9
33% -
0.77 -
85.6 -
1.03-
48% of 25 duels -
20% of 5 situations -
Cache8
38% -
0.77 -
83.9 -
1.11-
49% of 35 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4ernoslav plays

Across 141 matches 4ernoslav averages K/R 0.76 and ADR 83.5; the rating across the 121 rated matches is 1.09. Biggest strength: Rating at 1.09, better than 81% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 16.7 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 58 of 121 matches the rating was 1.10 or higher (48%), in 35 it was below 0.90. In 90 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.18. Things go best on Mirage (+118 ELO, win rate 50%). Match no. 3 of the day goes best: 59% win rate, +98 ELO. Improved over the last three months: Win rate +16 pp, ELO +258. Got weaker: Rating −0.12, ADR −4.0. Unchanged in recent months: K/R at 0.75, Headshots at 49%. Last 30 days: 4 matches, win rate 25%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.