4erkash666

Tajikistan
On FACEIT since 2021 226 matches tracked 71 matches in 30 days
ELO ▼ 28
2,229
30-day peak: 2,412
Rank EU
#122,005
Tajikistan #233 in Tajikistan
Last updated:

How does 4erkash666 play?

Rating 1.02 (from 175 matches) K/R 0.75 ADR 84.1 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 175 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 90%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 60%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 33x 4K, 2 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 23%
Deaths per round 76%+4 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.75, ADR at 84.2
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months unchanged at 0.75. Just above the average (0.73).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
42 matches · 38% win rate
On Nuke −54 ELO
22 matches · 50% win rate
Between 12:00 and 18:00 −85 ELO, win rate 39%
On Sundays −141 ELO, win rate 35%

4erkash666 loses the most ELO on Anubis: −60 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 40%
0.77 better than 67%
84.4 better than 69%
1.03 right on the average
55% of 346 duels better than 74%
31% of 36 situations better than 31%
Ancient43
44% better than 24%
0.69 better than 27%
82.6 better than 60%
0.94 better than 23%
55% of 187 duels better than 73%
17% of 23 situations better than 8%
Anubis42
38% better than 11%
0.76 better than 63%
86.0 better than 78%
1.09 better than 73%
53% of 164 duels better than 59%
24% of 17 situations better than 15%
Dust 236
53% better than 59%
0.70 better than 33%
77.3 better than 34%
0.93 better than 20%
45% of 128 duels better than 21%
47% of 15 situations better than 75%
Nuke22
50% better than 30%
0.82 better than 72%
91.0 better than 84%
1.10 better than 59%
53% of 104 duels better than 54%
33% of 9 situations better than 36%
Inferno6
67% -
0.78 -
87.2 -
1.12-
56% of 16 duels -
100% of 1 situations -
Cache5
40% -
0.77 -
84.1 -
1.15-
50% of 16 duels -
100% of 1 situations -
Vertigo3
67% -
0.81 -
92.2 -
1.00-
83% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 4erkash666 plays

Across 225 matches 4erkash666 averages K/R 0.75 and ADR 84.1; the rating across the 175 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 53% win rate in 36 matches. In 75 of 175 matches the rating was 1.10 or higher (43%), in 66 it was below 0.90. In 161 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. 4erkash666 loses the most ELO on Anubis (−60 ELO, win rate 38%). Things go best on Ancient (+71 ELO, win rate 44%). Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, ADR at 84.2. Last 30 days: 71 matches, win rate 49%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.