4e5t7y8g

Russia
On FACEIT since 2021 331 matches tracked 104 matches in 30 days
ELO ▼ 443
2,051
30-day peak: 2,494
Rank EU
#209,123
Russia #59,069 in Russia
Last updated:

How does 4e5t7y8g play?

Rating 1.02 K/R 0.74 ADR 79.8 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 331 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 3.3
Knife kills 3 in 331 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 50x 4K, 11 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.08, ADR −4.6, Headshots −2 pp, Win rate −6 pp, ELO −171

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −48 ELO
21 matches · 48% win rate
On Nuke −24 ELO
24 matches · 50% win rate
On Saturdays −64 ELO, win rate 39%

4e5t7y8g loses the most ELO on Inferno: −48 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Cache
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
50% better than 44%
0.74 better than 53%
81.2 better than 55%
1.01 better than 46%
49% of 504 duels better than 40%
43% of 61 situations better than 63%
Dust 268
63% better than 87%
0.78 better than 70%
83.5 better than 63%
1.08 better than 66%
54% of 314 duels better than 64%
49% of 47 situations better than 78%
Ancient52
48% better than 40%
0.70 better than 28%
76.0 better than 21%
0.97 better than 29%
50% of 240 duels better than 43%
33% of 36 situations better than 37%
Anubis41
51% better than 48%
0.75 better than 56%
80.3 better than 47%
1.07 better than 64%
53% of 167 duels better than 61%
32% of 22 situations better than 35%
Nuke24
50% better than 36%
0.77 better than 55%
80.7 better than 41%
1.07 better than 53%
41% of 95 duels better than 5%
54% of 13 situations better than 83%
Inferno21
48% better than 35%
0.71 better than 42%
75.7 better than 26%
1.01 better than 41%
46% of 87 duels better than 17%
56% of 9 situations better than 89%
Cache19
42% -
0.67 -
74.1 -
0.97-
48% of 82 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4e5t7y8g plays

Across 331 matches 4e5t7y8g averages K/R 0.74, ADR 79.8 and a rating of 1.02. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 58% headshots. The strongest map is Dust 2 with a 63% win rate in 68 matches. In 122 of 331 matches the rating was 1.10 or higher (37%), in 130 it was below 0.90. In 280 matches with detailed stats: 50 4Ks and 11 aces. Best month by rating: July 2026 at 1.09. 4e5t7y8g loses the most ELO on Inferno (−48 ELO, win rate 48%). Things go best on Anubis (+5 ELO, win rate 51%). Got weaker: K/R −0.04, Rating −0.08, ADR −4.6, Headshots −2 pp, Win rate −6 pp, ELO −171. Last 30 days: 104 matches, win rate 45%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.