4c3

Russia
74 matches tracked
Last updated:

How does 4c3 play?

Rating 1.02 K/R 0.75 ADR 81.1 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 74 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 3.5
Knife kills 7 in 74 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 6x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +202
= Stayed the same
K/R at 0.74, ADR at 80.3, Win rate at 43%
▼ Got worse
Rating −0.06, Headshots −3 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.77). Just above the average (0.72).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
24 matches · 42% win rate

4c3 loses the most ELO on Mirage: −12 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 27 · Mirage
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
52% better than 56%
0.73 right on the average
78.2 better than 41%
1.01 better than 48%
47% of 155 duels better than 30%
43% of 14 situations better than 66%
Mirage24
42% better than 20%
0.79 better than 77%
83.7 better than 69%
1.09 better than 74%
55% of 168 duels better than 75%
73% of 15 situations better than 99%
Anubis11
36% -
0.73 -
84.5 -
0.98-
52% of 66 duels -
20% of 5 situations -
Inferno6
33% -
0.65 -
72.0 -
0.86-
39% of 28 duels -
33% of 3 situations -
Ancient4
50% -
0.65 -
72.0 -
0.87-
46% of 24 duels -
100% of 1 situations -
Nuke3
0% -
0.88 -
94.6 -
1.19-
67% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4c3 plays

Across 74 matches 4c3 averages K/R 0.75, ADR 81.1 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 9 players. Averages 16.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 52% win rate in 25 matches. In 31 of 74 matches the rating was 1.10 or higher (42%), in 25 it was below 0.90. In 53 matches with detailed stats: 6 4Ks and 0 aces. 4c3 loses the most ELO on Mirage (−12 ELO, win rate 42%). Improved over the last three months: ELO +202. Got weaker: Rating −0.06, Headshots −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.3, Win rate at 43%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.