4amber

Russia
On FACEIT since 2017 181 matches tracked 115 matches in 30 days
ELO ▼ 58
2,186
30-day peak: 2,382
Rank EU
#140,858
Russia #40,117 in Russia
Last updated:

How does 4amber play?

Rating 1.02 K/R 0.73 ADR 81.1 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8
Knife kills 3 in 181 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 22x 4K, 5 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 4amber is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 181 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
36 matches · 47% win rate
In match 2 of the day −60 ELO
22 matches · 32% win rate
On Tuesdays ±0 ELO, win rate 44%

4amber loses the most ELO on Ancient: −60 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
51% better than 48%
0.77 better than 67%
81.4 better than 56%
1.08 better than 69%
47% of 314 duels better than 28%
53% of 55 situations better than 85%
Dust 252
44% better than 25%
0.69 better than 26%
78.7 better than 38%
0.96 better than 25%
51% of 191 duels right on the average
37% of 35 situations better than 49%
Ancient36
47% better than 34%
0.72 better than 38%
85.0 better than 69%
0.98 better than 32%
49% of 154 duels better than 38%
30% of 20 situations better than 30%
Inferno14
64% -
0.70 -
80.5 -
1.05-
52% of 42 duels -
67% of 9 situations -
Cache5
40% -
0.67 -
76.0 -
0.90-
48% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4amber plays

Across 181 matches 4amber averages K/R 0.73, ADR 81.1 and a rating of 1.02. Biggest strength: Utility damage per round at 5.8, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 69 of 181 matches the rating was 1.10 or higher (38%), in 68 it was below 0.90. In 181 matches with detailed stats: 22 4Ks and 5 aces. 4amber loses the most ELO on Ancient (−60 ELO, win rate 47%). Things go best in match 1 of the day (+90 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +90 ELO. Last 30 days: 115 matches, win rate 43%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.