4_11
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.08 K/D and so clearly above the average (0.98).
Impact
StrengthExactly 3 kills in 5.6% of rounds and so well above the average (3.8%).
Utility and deaths
Average2.0 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageKills per round (K/R)
Best month: August 2026 with 0.86.
Rating, 1.00 is an average match
Best month: August 2026 with 1.26.
Damage per round (ADR)
Best month: August 2026 with 92.4.
Share of headshot kills
Best month: October 2026 with 49%.
Matches won (win rate)
Best month: August 2026 with 55%.
Best month: October 2026 with 1,435.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
4_11 loses the most ELO on Mirage: −51 ELO, 54% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 31 · Mirage
- Highest rating in a match: 2.51 · Inferno
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How 4_11 plays
Across 61 matches 4_11 averages K/R 0.79, ADR 86.4 and a rating of 1.10. Biggest strength: 3K rounds at 5.6%, better than 97% of level 7 players. Most room to improve: Utility damage per round at 2.0, better than only 6% of level 7 players. Averages 16.8 kills per match with 43% headshots. In 28 of 61 matches the rating was 1.10 or higher (46%), in 19 it was below 0.90. In 61 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.26. 4_11 loses the most ELO on Mirage (−51 ELO, win rate 54%). Things go best from match 5 of the day (−29 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, −29 ELO. Last 30 days: 20 matches, win rate 50%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.