4TOH

Russia
On FACEIT since 2019 147 matches tracked 132 matches in 30 days
Last updated:
Next update possible in 42m 17s

How does 4TOH play?

Rating 1.13 K/R 0.81 ADR 87.6 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 147 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 72%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.7
Zeus kills1 in 147 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so clearly above the average (4.3%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 5.2%+0.9 pp · Ø 4.3% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 38x 4K, 4 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.31).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.09−0.22 · Ø 0.31 better than 2%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether 4TOH is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 134 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: May 2026 with 0.85.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −46 ELO
26 matches · 46% win rate
On Inferno −30 ELO
20 matches · 55% win rate
Between 0:00 and 6:00 +6 ELO, win rate 47%

4TOH loses the most ELO in match 1 of the day: −46 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.58 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
53% better than 48%
0.80 better than 72%
87.8 better than 78%
1.10 better than 62%
48% of 184 duels better than 27%
37% of 30 situations better than 45%
Ancient30
70% better than 93%
0.85 better than 86%
92.3 better than 88%
1.19 better than 87%
49% of 145 duels better than 32%
47% of 19 situations better than 73%
Mirage22
68% better than 95%
0.81 better than 74%
84.9 better than 65%
1.18 better than 85%
54% of 92 duels better than 61%
50% of 12 situations better than 82%
Inferno20
55% better than 39%
0.75 better than 37%
82.1 better than 37%
1.07 better than 35%
57% of 95 duels better than 61%
67% of 3 situations better than 94%
Nuke16
38% better than 5%
0.80 better than 63%
86.8 better than 69%
1.11 better than 59%
49% of 81 duels better than 28%
38% of 8 situations better than 46%
Cache9
67% -
0.82 -
86.4 -
1.14-
42% of 38 duels -
50% of 4 situations -
Anubis6
17% -
0.89 -
95.8 -
1.23-
67% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4TOH plays

Across 147 matches 4TOH averages K/R 0.81, ADR 87.6 and a rating of 1.13. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Ancient with a 70% win rate in 30 matches. In 78 of 147 matches the rating was 1.10 or higher (53%), in 45 it was below 0.90. In 134 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: October 2026 at 1.14. 4TOH loses the most ELO in match 1 of the day (−46 ELO, win rate 46%). Things go best on Dust 2 (+29 ELO, win rate 53%). From match no. 5 of the day on, things go best: 62% win rate, −10 ELO. Last 30 days: 132 matches, win rate 57%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.