4ROLYAT

USA
On FACEIT since 2025 337 matches tracked 137 matches in 30 days
ELO ▼ 156
2,655
30-day peak: 2,890
Rank NA ▼ 17 places
#936
USA #488 in USA
30 days · prev. #919 · best #513
Last updated:

How does 4ROLYAT play?

Rating 1.13 (from 287 matches) K/R 0.84 ADR 88.3 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 287 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 2.6
Knife kills 3 in 337 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 66x 4K, 4 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.83, Rating at 1.13, ADR at 87.7, ELO at 2,655
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: May 2026 with 0.93. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −178 ELO
96 matches · 47% win rate
On Ancient −27 ELO
50 matches · 46% win rate
With XANTERROR on the team no ELO value
97 matches · 46% win rate

4ROLYAT loses the most ELO on Dust 2: −178 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.34 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
59% better than 76%
0.85 better than 88%
90.7 better than 87%
1.15 better than 81%
57% of 622 duels better than 79%
38% of 48 situations better than 46%
Dust 296
47% better than 30%
0.82 better than 80%
86.0 better than 73%
1.13 better than 75%
56% of 395 duels better than 72%
30% of 50 situations better than 28%
Ancient50
46% better than 27%
0.84 better than 84%
87.1 better than 72%
1.13 better than 75%
53% of 219 duels right on the average
47% of 19 situations better than 74%
Anubis40
58% better than 67%
0.83 better than 85%
88.1 better than 83%
1.10 better than 68%
62% of 198 duels better than 94%
32% of 31 situations better than 30%
Inferno22
59% better than 53%
0.83 better than 70%
88.5 better than 66%
1.13 better than 59%
52% of 93 duels better than 32%
13% of 15 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How 4ROLYAT plays

Across 337 matches 4ROLYAT averages K/R 0.84 and ADR 88.3; the rating across the 287 rated matches is 1.13. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 127 matches. In 150 of 287 matches the rating was 1.10 or higher (52%), in 75 it was below 0.90. In 272 matches with detailed stats: 66 4Ks and 4 aces. Best month by rating: June 2026 at 1.29. 4ROLYAT loses the most ELO on Dust 2 (−178 ELO, win rate 47%). Things go best on Mirage (+262 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +23 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.13, ADR at 87.7, ELO at 2,655. Last 30 days: 137 matches, win rate 52%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.