4R2D2-_-
How does 4R2D2-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average29% of 1v1s won and so well below the average (40%).
Weapons and aim
Average1.14 K/D and so slightly above the average (1.07).
Impact
AverageExactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Sep 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.74). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.13. Last 3 months: 1.12 (at the start 1.00). Clearly above the average (1.06).
Damage per round (ADR)
Best month: July 2026 with 83.8. Last 3 months: 83.6 (at the start 78.2). Just above the average (81.3).
Share of headshot kills
Best month: April 2026 with 59%. Last 3 months: 53% (at the start 57%). Right on the average (53%).
Matches won (win rate)
Best month: August 2026 with 62%. Last 3 months: 60% (at the start 52%). Well above the average (54%).
Best month: September 2026 with 3,324.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
4R2D2-_- loses the most ELO in match 2 of the day: −29 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Anubis
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 43 · Dust 2
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How 4R2D2-_- plays
Across 116 matches 4R2D2-_- averages K/R 0.77 and ADR 81.3; the rating across the 78 rated matches is 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 34 of 78 matches the rating was 1.10 or higher (44%), in 20 it was below 0.90. In 57 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. 4R2D2-_- loses the most ELO in match 2 of the day (−29 ELO, win rate 48%). Things go best on Mirage (+122 ELO, win rate 59%). Improved over the last three months: K/R +0.05, Rating +0.12, ADR +5.4, Win rate +8 pp. Got weaker: Headshots −4 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.