4OTKIY_CBuH

Uzbekistan
279 matches tracked 40 matches in 30 days
ELO ▼ 320
2,390
30-day peak: 2,710
Rank EU
#74,534
Uzbekistan #240 in Uzbekistan
Last updated:

How does 4OTKIY_CBuH play?

Rating 0.93 K/R 0.66 ADR 73.6 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 279 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 59%+8 pp · Ø 51% better than 92%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.90−0.12 · Ø 1.02 better than 6%
Pistol kills per match 3.0
Knife kills 3 in 279 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.3%).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 9%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 13%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 32x 4K, 6 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 73.0
▼ Got worse
Headshots −15 pp, ELO −496

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.46
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
72 matches · 54% win rate
In match 1 of the day −60 ELO
65 matches · 40% win rate
On Fridays −42 ELO, win rate 42%

4OTKIY_CBuH loses the most ELO on Dust 2: −79 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.90 · Mirage
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
50% better than 42%
0.60 better than 2%
68.0 better than 3%
0.87 better than 5%
40% of 354 duels better than 4%
38% of 48 situations better than 47%
Dust 272
54% better than 55%
0.67 better than 17%
75.5 better than 23%
0.94 better than 17%
47% of 302 duels better than 26%
34% of 32 situations better than 39%
Ancient39
41% better than 17%
0.66 better than 12%
75.6 better than 20%
0.89 better than 8%
46% of 154 duels better than 21%
13% of 16 situations better than 4%
Anubis27
56% better than 62%
0.75 better than 56%
79.7 better than 44%
1.05 better than 57%
54% of 106 duels better than 64%
47% of 15 situations better than 73%
Cache16
63% -
0.76 -
81.4 -
1.11-
55% of 69 duels -
57% of 7 situations -
Nuke15
33% better than 3%
0.61 better than 2%
71.9 better than 10%
0.80 better than 1%
43% of 60 duels better than 8%
50% of 10 situations better than 79%
Inferno10
50% -
0.76 -
84.0 -
1.06-
55% of 42 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4OTKIY_CBuH plays

Across 279 matches 4OTKIY_CBuH averages K/R 0.66, ADR 73.6 and a rating of 0.93. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.90, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 59% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 75 of 279 matches the rating was 1.10 or higher (27%), in 139 it was below 0.90. In 223 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: August 2026 at 1.04. 4OTKIY_CBuH loses the most ELO on Dust 2 (−79 ELO, win rate 54%). Things go best on Mirage (+17 ELO, win rate 50%). Match no. 4 of the day goes best: 58% win rate, −62 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −15 pp, ELO −496. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 73.0. Last 30 days: 40 matches, win rate 43%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.