4LKASH

Ukraine
129 matches tracked
Last updated:

How does 4LKASH play?

K/R 0.74 ADR 83.6 from 129 matches
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 16%+5 pp better than 77%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.7
Knife kills 2 in 129 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 15x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.12−0.18 better than 7%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 82.1, Win rate at 53%
▼ Got worse
K/R −0.06, Headshots −5 pp, ELO −150

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78).

Patterns

From the last 129 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −84 ELO
27 matches · 33% wins
Between 18:00 and 24:00 +33 ELO, win rate 43%
On Fridays +65 ELO, win rate 46%

4LKASH loses the most ELO in match 2 of the day: −84 ELO, 33% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
46% better than 28%
0.69 better than 26%
78.0 better than 35%
-
48% of 286 duels better than 29%
46% of 24 situations better than 75%
Dust 236
67% better than 92%
0.81 better than 80%
89.8 better than 86%
-
58% of 191 duels better than 82%
35% of 17 situations better than 41%
Anubis24
46% better than 25%
0.74 level
83.9 better than 64%
-
48% of 141 duels better than 28%
11% of 9 situations better than 4%
Ancient16
56% better than 62%
0.78 better than 68%
88.3 better than 81%
-
60% of 92 duels better than 91%
30% of 10 situations better than 34%
Nuke4
50% -
0.73 -
76.8 -
-
47% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4LKASH plays

Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 14% of players on level 10. On average 16.3 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 67% win rate in 36 matches. In 79 matches with detailed stats: 15 4Ks and 2 aces. 4LKASH loses the most ELO in match 2 of the day (−84 ELO, win rate 33%). Things go best on Anubis (+65 ELO, win rate 46%). Got weaker: K/R −0.06, Headshots −5 pp, ELO −150. Unchanged in recent months: ADR at 82.1, Win rate at 53%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.