4KS_kepa-666

Romania
81 matches tracked
Last updated:

How does 4KS_kepa-666 play?

Rating 1.00 K/R 0.73 ADR 81.2 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 47%−3 pp · Ø 50% better than 32%

Clutch

Average
Last one alive

32% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 18%
Clutch 1v2 won 32%+9 pp · Ø 23% better than 95%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.96−0.04 · Ø 1.00 better than 48%
Pistol kills per match 2.9
Knife kills 2 in 81 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 29%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 83%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 58%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 63%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
Whether 4KS_kepa-666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
33 matches · 67% win rate

4KS_kepa-666 loses the most ELO on Mirage: −22 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.05 · Mirage
  3. Most kills in a match: 30 · Cache

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
67% better than 94%
0.80 better than 87%
87.5 better than 89%
1.10 better than 86%
50% of 193 duels better than 54%
41% of 22 situations better than 61%
Dust 211
27% -
0.75 -
84.7 -
0.98-
50% of 60 duels -
0% of 8 situations -
Ancient10
20% -
0.61 -
72.8 -
0.84-
40% of 53 duels -
40% of 5 situations -
Anubis10
70% -
0.63 -
73.2 -
0.88-
50% of 62 duels -
50% of 4 situations -
Inferno7
57% -
0.69 -
82.1 -
1.00-
46% of 48 duels -
33% of 3 situations -
Cache4
50% -
0.89 -
87.6 -
1.29-
53% of 19 duels -
0% of 1 situations -
Nuke4
25% -
0.54 -
60.0 -
0.67-
44% of 32 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 4KS_kepa-666 plays

Across 81 matches 4KS_kepa-666 averages K/R 0.73, ADR 81.2 and a rating of 1.00. Biggest strength: Rounds with first kill at 14%, better than 93% of level 6 players. Most room to improve: Clutch 1v1 won at 31%, better than only 18% of level 6 players. Averages 15.6 kills per match with 45% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 30 of 81 matches the rating was 1.10 or higher (37%), in 33 it was below 0.90. In 60 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. 4KS_kepa-666 loses the most ELO on Mirage (−22 ELO, win rate 67%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.