4KAARAA

Kazakhstan
On FACEIT since 2024 311 matches tracked 42 matches in 30 days
Last updated:

How does 4KAARAA play?

Rating 0.88 K/R 0.63 ADR 69.4 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 311 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.04).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.86−0.18 · Ø 1.04 better than 2%
Pistol kills per match 2.7
Knife kills 12 in 311 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.2%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 4%
3K rounds 2.5%−1.7 pp · Ø 4.2% better than 1%
MVPs per match 1.8−0.6 · Ø 2.4 better than 4%
4Ks and aces 28x 4K, 2 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +262
= Stayed the same
K/R at 0.63, Rating at 0.87, ADR at 69.4
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.65. Last 3 months: 0.63 (at the start 0.65). Well below the average (0.74).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −91 ELO
24 matches · 54% win rate
On Dust 2 −72 ELO
113 matches · 45% win rate
Between 18:00 and 24:00 −120 ELO, win rate 42%
On Wednesdays −60 ELO, win rate 39%

4KAARAA loses the most ELO on Inferno: −91 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Dust 2
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
45% better than 24%
0.64 better than 8%
70.3 better than 6%
0.89 better than 6%
47% of 453 duels better than 24%
39% of 70 situations better than 52%
Mirage55
42% better than 12%
0.55 better than 1%
61.0 better than 1%
0.77 better than 1%
29% of 197 duels better than 1%
28% of 39 situations better than 17%
Anubis52
50% better than 40%
0.63 better than 6%
69.8 better than 4%
0.89 better than 7%
44% of 209 duels better than 11%
56% of 27 situations better than 86%
Ancient43
56% better than 60%
0.66 better than 11%
73.8 better than 12%
0.92 better than 13%
52% of 203 duels better than 47%
38% of 21 situations right on the average
Inferno24
54% better than 39%
0.68 better than 10%
73.1 better than 7%
0.95 better than 8%
52% of 99 duels better than 32%
36% of 11 situations better than 43%
Cache14
71% -
0.70 -
76.0 -
0.97-
55% of 66 duels -
20% of 10 situations -
Nuke10
50% -
0.60 -
66.4 -
0.82-
42% of 52 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4KAARAA plays

Across 311 matches 4KAARAA averages K/R 0.63, ADR 69.4 and a rating of 0.88. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.0 kills per match with 58% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 60 of 311 matches the rating was 1.10 or higher (19%), in 175 it was below 0.90. In 233 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 0.91. 4KAARAA loses the most ELO on Inferno (−91 ELO, win rate 54%). Things go best on Ancient (+60 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, ELO +262. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.87, ADR at 69.4. Last 30 days: 42 matches, win rate 40%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.