4Justic2

Turkey
148 matches tracked
Last updated:

How does 4Justic2 play?

Rating 0.98 K/R 0.76 ADR 84.4 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
AWPerEntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 49%−1 pp · Ø 50% better than 53%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 93%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 73%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (44%).

Headshot rate 53%+9 pp · Ø 44% better than 92%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 0.92−0.05 · Ø 0.97 better than 38%
Pistol kills per match 2.6
Knife kills 1 in 148 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 44%
3K rounds 5.2%+1.5 pp · Ø 3.7% better than 96%
MVPs per match 2.7+0.5 · Ø 2.2 better than 97%
4Ks and aces 25x 4K, 0 aces in 112 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.5 utility damage per round and so well below the average (3.9).

Utility hit rate 20%−15 pp · Ø 35% better than 1%
Utility damage per round 0.5−3.4 · Ø 3.9 better than 1%
Enemies flashed per round 0.07−0.17 · Ø 0.24 better than 8%
Deaths per round 83%+10 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +6 pp, ELO +52
= Stayed the same
K/R at 0.75, Rating at 0.97, ADR at 83.8, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.78). Slightly above the average (0.71).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
67 matches · 45% win rate
On Ancient −30 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 +10 ELO, win rate 40%

4Justic2 loses the most ELO on Dust 2: −33 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.95 · Dust 2
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
45% better than 33%
0.80 better than 88%
87.1 better than 87%
1.04 better than 72%
50% of 655 duels better than 57%
40% of 15 situations better than 57%
Anubis25
52% better than 56%
0.75 better than 67%
83.9 better than 73%
0.95 better than 40%
52% of 243 duels better than 69%
60% of 5 situations better than 94%
Ancient23
43% better than 23%
0.65 better than 21%
78.2 better than 48%
0.83 better than 8%
42% of 244 duels better than 13%
25% of 4 situations better than 20%
Inferno18
50% right on the average
0.76 better than 82%
83.3 better than 79%
0.99 better than 61%
51% of 160 duels better than 64%
67% of 6 situations better than 98%
Cache7
57% -
0.63 -
72.1 -
0.88-
40% of 45 duels -
0% of 2 situations -
Mirage7
71% -
0.83 -
94.4 -
1.05-
56% of 71 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 4Justic2 plays

Across 148 matches 4Justic2 averages K/R 0.76, ADR 84.4 and a rating of 0.98. Biggest strength: Rounds with first kill at 20%, better than 99% of level 5 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 5 players. Averages 17.5 kills per match with 53% headshots. The strongest map is Anubis with a 52% win rate in 25 matches. In 47 of 148 matches the rating was 1.10 or higher (32%), in 61 it was below 0.90. In 112 matches with detailed stats: 25 4Ks and 0 aces. 4Justic2 loses the most ELO on Dust 2 (−33 ELO, win rate 45%). Things go best in match 1 of the day (−35 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, −35 ELO. Improved over the last three months: Headshots +6 pp, ELO +52. Unchanged in recent months: K/R at 0.75, Rating at 0.97, ADR at 83.8, Win rate at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.