4JlEH

Russia
On FACEIT since 2016 277 matches tracked 95 matches in 30 days
ELO ▲ 237
3,027
30-day peak: 3,056
Rank EU ▼ 95 places
#7,372
Russia #2,084 in Russia
30 days · prev. #7,277 · best #7,277
Last updated:

How does 4JlEH play?

Rating 1.06 (from 253 matches) K/R 0.73 ADR 77.3 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 253 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 33%+21 pp · Ø 12% better than 95%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 2.5
Knife kills 9 in 277 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 1 ace in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.07, ADR at 78.4, Headshots at 42%, Win rate at 53%, ELO at 3,056
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.74 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
33 matches · 45% win rate
In match 4 of the day +30 ELO
37 matches · 43% win rate
On Tuesdays +60 ELO, win rate 42%

4JlEH loses the most ELO on Nuke: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 46 · Nuke
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
56% better than 55%
0.76 right on the average
79.2 better than 34%
1.11 better than 64%
59% of 326 duels better than 84%
43% of 56 situations better than 63%
Dust 265
51% better than 35%
0.70 better than 23%
75.3 better than 17%
1.03 better than 35%
53% of 225 duels right on the average
40% of 30 situations right on the average
Anubis37
49% better than 28%
0.66 better than 11%
72.9 better than 10%
0.97 better than 20%
45% of 168 duels better than 13%
39% of 28 situations better than 51%
Nuke33
45% better than 15%
0.72 better than 27%
77.8 better than 26%
1.03 better than 31%
49% of 124 duels better than 26%
23% of 26 situations better than 14%
Ancient25
60% better than 67%
0.72 better than 30%
76.6 better than 20%
1.05 better than 46%
46% of 67 duels better than 15%
36% of 14 situations better than 43%
Inferno18
50% better than 15%
0.80 better than 58%
80.5 better than 31%
1.17 better than 63%
69% of 89 duels better than 96%
57% of 7 situations better than 86%
Cache12
75% -
0.79 -
82.5 -
1.14-
55% of 47 duels -
50% of 8 situations -
Overpass3
0% -
0.75 -
78.6 -
1.16-
22% of 9 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4JlEH plays

Across 277 matches 4JlEH averages K/R 0.73 and ADR 77.3; the rating across the 253 rated matches is 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 42% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 111 of 253 matches the rating was 1.10 or higher (44%), in 79 it was below 0.90. In 180 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. 4JlEH loses the most ELO on Nuke (−60 ELO, win rate 45%). Things go best in match 3 of the day (+120 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +120 ELO. Improved over the last three months: K/R +0.04. Unchanged in recent months: Rating at 1.07, ADR at 78.4, Headshots at 42%, Win rate at 53%, ELO at 3,056. Last 30 days: 95 matches, win rate 57%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.