4JTEN

Russia
133 matches tracked 24 matches in 30 days
Last updated:

How does 4JTEN play?

Rating 1.03 K/R 0.75 ADR 80.6 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
Clutcher
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.01−0.02 · Ø 1.03 better than 38%
Pistol kills per match 2.9
Knife kills 1 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 15x 4K, 1 ace in 92 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.06, Rating +0.05, ADR +7.0, ELO +533
= Stayed the same
Headshots at 53%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −85 ELO
37 matches · 41% win rate
On Mirage −45 ELO
37 matches · 43% win rate
On Mondays −134 ELO, win rate 33%

4JTEN loses the most ELO in match 1 of the day: −85 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.22 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
60% better than 78%
0.78 better than 66%
83.1 better than 60%
1.10 better than 67%
51% of 260 duels better than 46%
42% of 36 situations better than 60%
Mirage37
43% better than 18%
0.75 better than 54%
81.9 better than 55%
1.00 better than 38%
50% of 167 duels better than 42%
25% of 28 situations better than 15%
Anubis19
47% better than 31%
0.71 better than 36%
73.3 better than 11%
0.95 better than 21%
45% of 86 duels better than 18%
50% of 14 situations better than 81%
Ancient18
56% better than 63%
0.80 better than 73%
83.9 better than 59%
1.13 better than 77%
55% of 82 duels better than 70%
25% of 8 situations better than 20%
Nuke8
25% -
0.64 -
70.2 -
0.80-
51% of 39 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4JTEN plays

Across 133 matches 4JTEN averages K/R 0.75, ADR 80.6 and a rating of 1.03. Biggest strength: 3K rounds at 4.9%, better than 78% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · all ELO ranges players. Averages 16.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 60% win rate in 50 matches. In 54 of 133 matches the rating was 1.10 or higher (41%), in 52 it was below 0.90. In 92 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. 4JTEN loses the most ELO in match 1 of the day (−85 ELO, win rate 41%). Things go best in match 2 of the day (+73 ELO, win rate 60%). From match no. 5 of the day on, things go best: 62% win rate, −54 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +7.0, ELO +533. Got weaker: Win rate −5 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 24 matches, win rate 38%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.