4IPOTLEE

Russia
On FACEIT since 2016 100 matches tracked 58 matches in 30 days
ELO ▲ 112
2,057
30-day peak: 2,057
Rank EU
#205,514
Russia #58,175 in Russia
Last updated:

How does 4IPOTLEE play?

Rating 1.06 (from 79 matches) K/R 0.76 ADR 82.8 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 79 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.3
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.3%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 91%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 4 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +7.8, Win rate +20 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +21 ELO, win rate 35%
On Thursdays ±0 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
46% better than 30%
0.77 better than 65%
84.1 better than 65%
1.11 better than 74%
54% of 116 duels better than 64%
36% of 11 situations better than 47%
Mirage28
32% better than 4%
0.72 better than 42%
81.0 better than 54%
0.97 better than 31%
51% of 98 duels right on the average
50% of 12 situations better than 80%
Ancient15
60% better than 77%
0.78 better than 68%
83.3 better than 60%
1.09-
55% of 44 duels better than 70%
44% of 9 situations better than 66%
Inferno7
43% -
0.82 -
89.7 -
1.13-
61% of 18 duels -
40% of 5 situations -
Anubis6
50% -
0.71 -
79.6 -
1.07-
43% of 7 duels -
0% of 1 situations -
Nuke5
60% -
0.77 -
78.9 -
1.12-
44% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 4IPOTLEE plays

Across 100 matches 4IPOTLEE averages K/R 0.76 and ADR 82.8; the rating across the 79 rated matches is 1.06. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 42% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 34 of 79 matches the rating was 1.10 or higher (43%), in 29 it was below 0.90. In 59 matches with detailed stats: 7 4Ks and 4 aces. Things go best on Mirage (+21 ELO, win rate 32%). Match no. 1 of the day goes best: 57% win rate, +21 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +7.8, Win rate +20 pp. Got weaker: Headshots −4 pp. Last 30 days: 58 matches, win rate 53%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.