4Danila

Ukraine
On FACEIT since 2015 328 matches tracked 111 matches in 30 days
ELO ▲ 79
2,473
30-day peak: 2,473
Rank EU
#57,916
Ukraine #2,383 in Ukraine
Last updated:

How does 4Danila play?

Rating 0.95 K/R 0.68 ADR 75.1 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 328 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.8
Knife kills 3 in 328 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 28x 4K, 3 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

0.25 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +410
= Stayed the same
Rating at 0.94, ADR at 74.2, Win rate at 52%
▼ Got worse
K/R −0.04, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −209 ELO
59 matches · 42% win rate
On Mirage −69 ELO
115 matches · 59% win rate
On Tuesdays −78 ELO, win rate 44%

4Danila loses the most ELO in match 2 of the day: −209 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
59% better than 78%
0.67 better than 16%
73.6 better than 15%
0.96 better than 24%
50% of 425 duels better than 41%
46% of 79 situations better than 75%
Dust 280
51% better than 48%
0.68 better than 19%
74.7 better than 17%
0.96 better than 21%
50% of 366 duels better than 40%
43% of 40 situations better than 66%
Ancient60
58% better than 68%
0.71 better than 32%
80.6 better than 43%
0.98 better than 30%
47% of 251 duels better than 25%
33% of 36 situations better than 38%
Anubis24
25% better than 1%
0.69 better than 21%
75.3 better than 16%
0.92 better than 11%
42% of 101 duels better than 7%
50% of 18 situations better than 80%
Nuke22
41% better than 13%
0.64 better than 7%
70.0 better than 7%
0.87 better than 4%
47% of 75 duels better than 20%
70% of 10 situations better than 97%
Inferno18
39% better than 10%
0.59 better than 1%
66.1 better than 1%
0.83 better than 1%
44% of 50 duels better than 11%
80% of 5 situations better than 99%
Cache7
29% -
0.86 -
89.6 -
1.18-
48% of 29 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4Danila plays

Across 328 matches 4Danila averages K/R 0.68, ADR 75.1 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.95, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 54% headshots. The strongest map is Mirage with a 59% win rate in 115 matches. In 101 of 328 matches the rating was 1.10 or higher (31%), in 139 it was below 0.90. In 250 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 0.99. 4Danila loses the most ELO in match 2 of the day (−209 ELO, win rate 42%). Things go best on Nuke (+60 ELO, win rate 41%). Match no. 4 of the day goes best: 61% win rate, +27 ELO. Improved over the last three months: ELO +410. Got weaker: K/R −0.04, Headshots −5 pp. Unchanged in recent months: Rating at 0.94, ADR at 74.2, Win rate at 52%. Last 30 days: 111 matches, win rate 50%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.