48kgkid

Switzerland
206 matches tracked 82 matches in 30 days
Last updated:

How does 48kgkid play?

Rating 1.07 (from 181 matches) K/R 0.78 ADR 84.7 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 181 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 8% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average.
Entry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.9
Knife kills 1 in 206 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 92%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 73%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 34x 4K, 5 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.08, Rating +0.33, ADR +8.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −266

Sep to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
49 matches · 59% win rate
On Mirage −4 ELO
61 matches · 52% win rate
Between 12:00 and 18:00 −92 ELO, win rate 39%
On Saturdays +30 ELO, win rate 47%

48kgkid loses the most ELO on Dust 2: −21 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.14 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
52% right on the average
0.81 better than 80%
89.0 better than 85%
1.13 better than 79%
52% of 324 duels better than 53%
30% of 33 situations better than 26%
Dust 249
59% better than 73%
0.77 better than 65%
84.0 better than 66%
1.09 better than 67%
55% of 299 duels better than 69%
48% of 33 situations better than 75%
Ancient36
47% better than 34%
0.79 better than 71%
85.6 better than 71%
1.02 better than 45%
56% of 162 duels better than 73%
32% of 22 situations better than 33%
Anubis36
53% right on the average
0.72 better than 38%
80.4 better than 45%
0.96 better than 23%
45% of 206 duels better than 18%
33% of 15 situations better than 35%
Inferno11
64% -
0.89 -
88.1 -
1.26-
51% of 53 duels -
0% of 3 situations -
Nuke9
56% -
0.65 -
69.0 -
0.94-
44% of 41 duels -
100% of 1 situations -
Cache3
0% -
0.63 -
70.1 -
0.84-
31% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 48kgkid plays

Across 206 matches 48kgkid averages K/R 0.78 and ADR 84.7; the rating across the 181 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · all ELO ranges players. Averages 17.6 kills per match with 44% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 83 of 181 matches the rating was 1.10 or higher (46%), in 51 it was below 0.90. In 176 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. 48kgkid loses the most ELO on Dust 2 (−21 ELO, win rate 59%). Things go best on Anubis (+43 ELO, win rate 53%). Match no. 4 of the day goes best: 63% win rate, +21 ELO. Improved over the last three months: K/R +0.08, Rating +0.33, ADR +8.9. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −266. Last 30 days: 82 matches, win rate 52%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.