444rainy

Kazakhstan
On FACEIT since 2017 331 matches tracked 56 matches in 30 days
ELO ▲ 27
3,761
30-day peak: 3,820
Rank EU ▼ 125 places
#356
Kazakhstan #12 in Kazakhstan
30 days · prev. #231 · best #231
Last updated:

How does 444rainy play?

Rating 1.13 (from 242 matches) K/R 0.80 ADR 84.8 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 242 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 15%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so slightly above the average (55%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 57%+2 pp · Ø 55% better than 68%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 72%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 18%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 58%
AWP share of kills 23%+9 pp · Ø 14% better than 80%
K/D 1.18+0.06 · Ø 1.12 better than 56%
Pistol kills per match 3.0 from the last 242
Knife kills 8 in 242 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly below the average (14.6%).

2K rounds 14.1%−0.5 pp · Ø 14.6% better than 33%
3K rounds 4.4%−0.2 pp · Ø 4.6% better than 34%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 33x 4K, 6 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 67%
Enemies flashed per round 0.40+0.05 · Ø 0.35 better than 68%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.05, Rating −0.08, ADR −4.4, Win rate −5 pp, ELO −366

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.78 (at the start 0.83). Just below the average (0.79).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −168 ELO
22 matches · 55% win rate
On Dust 2 −37 ELO
70 matches · 54% win rate
On Sundays −154 ELO, win rate 49%

444rainy loses the most ELO on Ancient: −168 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 2.74 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
58% right on the average
0.83 better than 61%
86.0 better than 46%
1.18 better than 66%
57% of 437 duels better than 61%
44% of 54 situations better than 67%
Dust 270
54% better than 34%
0.75 better than 27%
81.6 better than 27%
1.10 better than 38%
58% of 319 duels better than 66%
47% of 43 situations better than 71%
Anubis25
56% better than 45%
0.79 better than 45%
85.6 better than 49%
1.12 better than 47%
61% of 115 duels better than 82%
50% of 18 situations better than 76%
Ancient22
55% better than 35%
0.80 right on the average
85.9 better than 51%
1.10 better than 42%
63% of 121 duels better than 91%
33% of 12 situations better than 34%
Nuke21
48% better than 33%
0.81 better than 68%
84.6 better than 59%
1.14 better than 70%
56% of 109 duels better than 67%
31% of 13 situations better than 27%
Cache7
43% -
0.61 -
67.4 -
0.88-
48% of 31 duels -
50% of 6 situations -
Inferno4
75% -
0.77 -
85.4 -
1.15-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 444rainy plays

Across 331 matches 444rainy averages K/R 0.80 and ADR 84.8; the rating across the 242 rated matches is 1.13. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,500+ ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Mirage with a 58% win rate in 93 matches. In 121 of 242 matches the rating was 1.10 or higher (50%), in 73 it was below 0.90. In 185 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: July 2026 at 1.19. 444rainy loses the most ELO on Ancient (−168 ELO, win rate 55%). Things go best on Mirage (+56 ELO, win rate 58%). Got weaker: K/R −0.05, Rating −0.08, ADR −4.4, Win rate −5 pp, ELO −366. Unchanged in recent months: Headshots at 55%. Last 30 days: 56 matches, win rate 52%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.