4444Ralez

Switzerland
On FACEIT since 2024 122 matches tracked 18 matches in 30 days
Last updated:

How does 4444Ralez play?

Rating 1.17 (from 72 matches) K/R 0.87 ADR 92.4 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 72 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 28% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
Multi-killsAWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so well above the average (0.99).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 1.19+0.20 · Ø 0.99 better than 95%
Pistol kills per match 2.5
Knife kills 1 in 122 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (3.9%).

2K rounds 17.3%+4.2 pp · Ø 13.1% better than 99%
3K rounds 6.5%+2.6 pp · Ø 3.9% better than 99%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 10x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.61+0.34 · Ø 0.27 better than 98%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, ADR +7.7, ELO +392
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −9 pp

Sep to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

1.01
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 1.01. Last 3 months: 0.94 (at the start 0.90). Well above the average (0.72).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −70 ELO
27 matches · 41% win rate
On Dust 2 −24 ELO
26 matches · 54% win rate
Between 18:00 and 24:00 −17 ELO, win rate 43%

4444Ralez loses the most ELO from match 5 of the day: −70 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 65 · Dust 2
  2. Highest rating in a match: 2.25 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
66% better than 93%
0.93 better than 99%
99.3 better than 99%
1.26 better than 97%
61% of 116 duels better than 94%
56% of 9 situations better than 90%
Dust 226
54% better than 63%
0.83 better than 90%
89.9 better than 89%
1.22 better than 95%
54% of 95 duels better than 70%
46% of 13 situations better than 71%
Ancient16
63% better than 88%
0.92 better than 98%
92.2 better than 92%
1.40-
63% of 43 duels better than 97%
29% of 7 situations better than 27%
Anubis12
42% -
0.69 -
73.7 -
0.95-
41% of 44 duels -
20% of 5 situations -
Inferno11
27% -
1.00 -
103.8 -
1.10-
57% of 21 duels -
0% of 3 situations -
Nuke11
45% -
0.78 -
88.4 -
0.92-
64% of 36 duels -
0% of 1 situations -
Cache3
33% -
0.71 -
77.2 -
1.00-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 4444Ralez plays

Across 122 matches 4444Ralez averages K/R 0.87 and ADR 92.4; the rating across the 72 rated matches is 1.17. Biggest strength: 3K rounds at 6.5%, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 8 players. Averages 18.9 kills per match with 51% headshots. The strongest map is Mirage with a 66% win rate in 41 matches. In 35 of 72 matches the rating was 1.10 or higher (49%), in 22 it was below 0.90. In 23 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.43. 4444Ralez loses the most ELO from match 5 of the day (−70 ELO, win rate 41%). Things go best on Mirage (+142 ELO, win rate 66%). Match no. 1 of the day goes best: 65% win rate, +11 ELO. Improved over the last three months: K/R +0.04, ADR +7.7, ELO +392. Got weaker: Headshots −5 pp, Win rate −9 pp. Last 30 days: 18 matches, win rate 56%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.