4216

Hungary
On FACEIT since 2025 207 matches tracked 60 matches in 30 days
ELO ▲ 341
2,062
30-day peak: 2,062
Rank EU
#202,111
Hungary #1,002 in Hungary
Last updated:

How does 4216 play?

Rating 0.96 K/R 0.67 ADR 75.7 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 207 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.6
Knife kills 1 in 207 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 15x 4K, 1 ace in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +388
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 75.3, Headshots at 50%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −65 ELO
24 matches · 38% win rate
In match 1 of the day −32 ELO
63 matches · 43% win rate
On Thursdays −59 ELO, win rate 46%

4216 loses the most ELO in match 4 of the day: −65 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.18 · Inferno
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
55% better than 62%
0.65 better than 12%
74.0 better than 16%
0.98 better than 32%
48% of 200 duels better than 33%
46% of 35 situations better than 74%
Anubis53
57% better than 70%
0.69 better than 27%
79.1 better than 41%
0.97 better than 29%
49% of 167 duels better than 36%
49% of 35 situations better than 75%
Ancient41
63% better than 83%
0.71 better than 33%
78.1 better than 32%
1.01 better than 42%
47% of 183 duels better than 26%
43% of 35 situations better than 65%
Mirage35
34% better than 6%
0.61 better than 5%
70.4 better than 8%
0.88 better than 8%
48% of 117 duels better than 32%
26% of 31 situations better than 19%
Inferno15
33% better than 6%
0.70 better than 24%
77.8 better than 27%
0.99 better than 26%
43% of 47 duels better than 8%
50% of 10 situations better than 75%
Cache3
67% -
0.52 -
68.7 -
0.78-
75% of 4 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4216 plays

Across 207 matches 4216 averages K/R 0.67, ADR 75.7 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 50% headshots. The strongest map is Ancient with a 63% win rate in 41 matches. In 68 of 207 matches the rating was 1.10 or higher (33%), in 88 it was below 0.90. In 167 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. 4216 loses the most ELO in match 4 of the day (−65 ELO, win rate 38%). Things go best on Anubis (+109 ELO, win rate 57%). From match no. 5 of the day on, things go best: 65% win rate, +91 ELO. Improved over the last three months: ELO +388. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 75.3, Headshots at 50%, Win rate at 52%. Last 30 days: 60 matches, win rate 60%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.