How does 420_Daddy play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).
Compared with 849 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so just above the average (47%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average44% headshots and so slightly above the average (42%).
Impact
Average1.6 MVPs per match and so well below the average (2.0).
Utility and deaths
AverageDied in 71% of rounds and so clearly below the average (74%). Lower is better.
Progress
One value per month, dashed line is the level 3 averageAug to Sep 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.66. Last 3 months: 0.66 (at the start 0.61). Just below the average (0.68).
Rating, 1.00 is an average match
Best month: August 2026 with 0.95.
Damage per round (ADR)
Best month: September 2026 with 71.2. Last 3 months: 71.0 (at the start 68.5). Slightly below the average (75.9).
Share of headshot kills
Best month: May 2026 with 62%. Last 3 months: 42% (at the start 48%). Right on the average (42%).
Matches won (win rate)
Best month: June 2026 with 58%. Last 3 months: 45% (at the start 56%). Slightly below the average (47%).
Best month: August 2026 with 977.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
420_Daddy loses the most ELO on Ancient: −47 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 26 · Anubis
- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 1.77 · Inferno
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How 420_Daddy plays
Across 138 matches 420_Daddy averages K/R 0.64 and ADR 70.1; the rating across the 88 rated matches is 0.93. Biggest strength: Deaths per round at just 71% (lower is better), better than 84% of level 3 players. Most room to improve: Damage per round (ADR) at 70.1, better than only 19% of level 3 players. Averages 13.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 24 of 88 matches the rating was 1.10 or higher (27%), in 40 it was below 0.90. In 88 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. 420_Daddy loses the most ELO on Ancient (−47 ELO, win rate 50%). Improved over the last three months: K/R +0.05. Got weaker: Headshots −6 pp, Win rate −11 pp. Unchanged in recent months: ADR at 71.0. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.