420_Daddy

USA
140 matches tracked
Last updated:

How does 420_Daddy play?

Rating 0.93 (from 88 matches) K/R 0.64 ADR 70.1 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 88 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 30%
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 3

Compared with 849 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just above the average (47%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 48%+1 pp · Ø 47% better than 57%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so slightly above the average (42%).

Headshot rate 44%+2 pp · Ø 42% better than 66%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.91−0.01 · Ø 0.92 better than 50%
Pistol kills per match 3.1
Knife kills 4 in 138 matches

Impact

Average
Damage and big rounds

1.6 MVPs per match and so well below the average (2.0).

2K rounds 12.8%+0.5 pp · Ø 12.3% better than 67%
3K rounds 2.8%−0.7 pp · Ø 3.5% better than 26%
MVPs per match 1.6−0.4 · Ø 2.0 better than 13%
4Ks and aces 7x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (74%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.2 · Ø 3.9 better than 53%
Enemies flashed per round 0.24+0.02 · Ø 0.22 better than 54%
Deaths per round 71%−3 pp · Ø 74% better than 84%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 71.0
▼ Got worse
Headshots −6 pp, Win rate −11 pp

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.66 (at the start 0.61). Just below the average (0.68).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
30 matches · 50% win rate
In match 2 of the day −27 ELO
36 matches · 39% win rate
On Fridays −94 ELO, win rate 30%

420_Daddy loses the most ELO on Ancient: −47 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Anubis
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 1.77 · Inferno

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
50% right on the average
0.64 better than 32%
68.7 better than 20%
0.91 better than 46%
55% of 110 duels better than 90%
31% of 16 situations better than 36%
Inferno29
48% better than 47%
0.69 better than 66%
74.1 better than 47%
0.99 better than 75%
43% of 99 duels better than 27%
57% of 23 situations better than 89%
Mirage20
45% better than 39%
0.61 better than 18%
69.5 better than 21%
0.87-
26% of 47 duels better than 1%
22% of 9 situations better than 14%
Cache18
39% -
0.58 -
66.1 -
0.87-
39% of 69 duels -
31% of 13 situations -
Anubis16
56% better than 72%
0.79 better than 88%
81.3 better than 74%
1.05-
56% of 50 duels better than 86%
0% of 7 situations better than 1%
Dust 213
69% -
0.57 -
64.5 -
0.73-
33% of 27 duels -
50% of 6 situations -
Nuke9
56% -
0.58 -
62.2 -
0.90-
45% of 22 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 420_Daddy plays

Across 138 matches 420_Daddy averages K/R 0.64 and ADR 70.1; the rating across the 88 rated matches is 0.93. Biggest strength: Deaths per round at just 71% (lower is better), better than 84% of level 3 players. Most room to improve: Damage per round (ADR) at 70.1, better than only 19% of level 3 players. Averages 13.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 24 of 88 matches the rating was 1.10 or higher (27%), in 40 it was below 0.90. In 88 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. 420_Daddy loses the most ELO on Ancient (−47 ELO, win rate 50%). Improved over the last three months: K/R +0.05. Got weaker: Headshots −6 pp, Win rate −11 pp. Unchanged in recent months: ADR at 71.0. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.