41M80TT

Germany
On FACEIT since 2015 149 matches tracked 19 matches in 30 days
Last updated:

How does 41M80TT play?

Rating 1.02 K/R 0.70 ADR 73.9 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 149 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 9%−1 pp · Ø 10% better than 53%
K/D 1.04+0.03 · Ø 1.01 better than 67%
Pistol kills per match 3.2
Knife kills 2 in 149 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.2%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 20%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 10x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 24%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 67%−5 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +140
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.05, Rating −0.10, ADR −5.8, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
26 matches · 46% win rate
On Inferno −14 ELO
24 matches · 58% win rate
On Wednesdays −102 ELO, win rate 44%

41M80TT loses the most ELO on Ancient: −33 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 1.96 · Ancient
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
53% better than 63%
0.69 better than 32%
71.3 better than 10%
1.00 right on the average
53% of 128 duels better than 65%
20% of 25 situations better than 12%
Ancient26
46% better than 33%
0.70 better than 28%
71.3 better than 8%
1.05 better than 64%
50% of 101 duels better than 43%
43% of 30 situations better than 66%
Cache24
71% -
0.71 -
75.5 -
1.01-
58% of 90 duels -
44% of 16 situations -
Inferno24
58% better than 68%
0.70 better than 43%
71.9 better than 15%
1.02 better than 57%
54% of 85 duels better than 70%
44% of 18 situations better than 66%
Mirage18
39% better than 14%
0.76 better than 66%
82.2 better than 64%
1.07 better than 70%
50% of 80 duels right on the average
20% of 15 situations better than 9%
Anubis16
63% better than 85%
0.69 better than 31%
73.5 better than 16%
0.99 better than 44%
58% of 88 duels better than 89%
22% of 9 situations better than 15%
Nuke7
71% -
0.70 -
75.9 -
1.02-
57% of 28 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 41M80TT plays

Across 149 matches 41M80TT averages K/R 0.70, ADR 73.9 and a rating of 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 95% of level 8 players. Most room to improve: Damage per round (ADR) at 73.9, better than only 15% of level 8 players. Averages 15.6 kills per match with 55% headshots. The strongest map is Cache with a 71% win rate in 24 matches. In 53 of 149 matches the rating was 1.10 or higher (36%), in 57 it was below 0.90. In 74 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. 41M80TT loses the most ELO on Ancient (−33 ELO, win rate 46%). Things go best on Dust 2 (+39 ELO, win rate 53%). Match no. 2 of the day goes best: 61% win rate, +33 ELO. Improved over the last three months: ELO +140. Got weaker: K/R −0.05, Rating −0.10, ADR −5.8, Win rate −7 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 19 matches, win rate 42%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.