41245

Afghanistan
On FACEIT since 2023 256 matches tracked 123 matches in 30 days
ELO ▼ 287
2,380
30-day peak: 2,667
Rank NA ▼ 562 places
#2,395
Afghanistan #5 in Afghanistan
30 days · prev. #1,833 · best #1,833
Last updated:

How does 41245 play?

Rating 1.00 K/R 0.72 ADR 80.8 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 256 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.6
Knife kills 7 in 256 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 2 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 41245 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 256 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −182 ELO
24 matches · 42% win rate
On Mirage −69 ELO
41 matches · 44% win rate
On Wednesdays −31 ELO, win rate 44%

41245 loses the most ELO on Anubis: −182 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.31 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
52% right on the average
0.73 better than 44%
82.1 better than 55%
1.01 better than 39%
50% of 410 duels better than 40%
43% of 46 situations better than 66%
Ancient69
54% better than 57%
0.76 better than 56%
84.7 better than 66%
1.05 better than 54%
44% of 282 duels better than 12%
36% of 28 situations better than 45%
Mirage41
44% better than 21%
0.64 better than 9%
73.4 better than 15%
0.89 better than 8%
43% of 148 duels better than 9%
41% of 17 situations better than 60%
Anubis24
42% better than 17%
0.72 better than 36%
79.8 better than 42%
1.00 better than 34%
49% of 106 duels better than 32%
40% of 15 situations better than 58%
Inferno15
67% better than 86%
0.77 better than 57%
81.7 better than 44%
1.04 better than 39%
46% of 87 duels better than 18%
40% of 5 situations better than 55%
Cache10
50% -
0.63 -
78.2 -
0.91-
42% of 50 duels -
0% of 3 situations -
Nuke7
57% -
0.76 -
77.4 -
1.06-
50% of 24 duels -
100% of 2 situations -
Aim_map3
100% -
0.66 -
70.7 -
1.09-
66% of 59 duels -
66% of 59 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 41245 plays

Across 256 matches 41245 averages K/R 0.72, ADR 80.8 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 44% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 92 of 256 matches the rating was 1.10 or higher (36%), in 122 it was below 0.90. In 256 matches with detailed stats: 49 4Ks and 2 aces. 41245 loses the most ELO on Anubis (−182 ELO, win rate 42%). Things go best on Dust 2 (+268 ELO, win rate 52%). Match no. 2 of the day goes best: 63% win rate, −43 ELO. Last 30 days: 123 matches, win rate 48%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.