40tk0

Russia
225 matches tracked 52 matches in 30 days
Last updated:

How does 40tk0 play?

Rating 1.11 (from 81 matches) K/R 0.76 ADR 83.2 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 81 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 12% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 10%−1 pp better than 56%
K/D 1.05+0.02 better than 55%
Pistol kills per match 3.0
Knife kills 1 in 225 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 73%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 39x 4K, 4 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 2.0−2.1 better than 4%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +4.8, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −79

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.70).

Patterns

From the last 225 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −75 ELO
33 matches · 45% wins
On Dust 2 −58 ELO
62 matches · 48% wins
Between 18:00 and 24:00 +48 ELO, win rate 39%
On Fridays −27 ELO, win rate 41%

40tk0 loses the most ELO on Ancient: −75 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
48% better than 35%
0.74 level
82.0 better than 56%
1.09 better than 66%
54% of 409 duels better than 64%
9% of 23 situations better than 1%
Dust 262
48% better than 36%
0.75 better than 56%
83.3 better than 65%
1.04 level
51% of 302 duels level
52% of 25 situations better than 84%
Anubis35
60% better than 76%
0.81 better than 80%
89.2 better than 86%
1.30-
50% of 163 duels better than 40%
27% of 11 situations better than 27%
Ancient33
45% better than 23%
0.79 better than 71%
82.2 better than 54%
1.12 better than 75%
51% of 164 duels level
31% of 16 situations better than 36%
Nuke6
67% -
0.76 -
80.8 -
1.11-
50% of 24 duels -
0% of 1 situations -
Cache4
75% -
0.83 -
82.3 -
1.47-
55% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 40tk0 plays

Across 225 matches 40tk0 averages K/R 0.76 and ADR 83.2; the rating across the 81 rated matches is 1.11. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. Most room to improve: Utility damage per round at 2.0. That is better than only 4% of players on level 10. On average 16.3 kills per match, 57% of them headshots. The strongest map is Anubis with a 60% win rate in 35 matches. In 40 of 81 matches the rating was 1.10 or higher (49%), in 31 it was below 0.90. In 165 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. 40tk0 loses the most ELO on Ancient (−75 ELO, win rate 45%). Things go best on Mirage (+52 ELO, win rate 48%). Improved over the last three months: K/R +0.08, ADR +4.8, Win rate +3 pp. Got weaker: Headshots −2 pp, ELO −79. Last 30 days: 52 matches, win rate 56%, ELO balance −91.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.