400dpi

Albania
On FACEIT since 2023 466 matches tracked 37 matches in 30 days
ELO ▼ 44
2,766
30-day peak: 2,810
Rank SEA ▲ 181 places
#374
Albania #2 in Albania
30 days · prev. #555 · best #374
Last updated:
Next update possible in 1h 2m

How does 400dpi play?

Rating 1.01 (from 308 matches) K/R 0.72 ADR 78.3 from 466 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 308 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.4 from the last 308
Knife kills 7 in 308 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 59x 4K, 4 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 74%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 21%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.07, Headshots +13 pp
= Stayed the same
K/R at 0.72, ADR at 78.8, Win rate at 52%, ELO at 2,766
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −360 ELO
151 matches · 47% win rate
On Dust 2 −170 ELO
28 matches · 43% win rate
Between 12:00 and 18:00 −372 ELO, win rate 42%
On Mondays −113 ELO, win rate 45%

400dpi loses the most ELO on Mirage: −360 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
47% better than 24%
0.69 better than 20%
75.4 better than 18%
0.96 better than 19%
49% of 639 duels better than 30%
35% of 83 situations better than 38%
Ancient45
62% better than 77%
0.83 better than 81%
90.2 better than 84%
1.14 better than 76%
52% of 211 duels right on the average
55% of 20 situations better than 86%
Inferno38
71% better than 89%
0.86 better than 80%
98.1 better than 91%
1.25 better than 82%
59% of 180 duels better than 72%
40% of 20 situations right on the average
Dust 228
43% better than 16%
0.61 better than 2%
63.6 better than 1%
0.85 better than 2%
43% of 107 duels better than 9%
21% of 14 situations better than 11%
Anubis22
41% better than 13%
0.63 better than 5%
71.4 better than 5%
0.90 better than 7%
42% of 95 duels better than 7%
8% of 13 situations better than 3%
Cache14
57% -
0.70 -
72.8 -
0.99-
58% of 55 duels -
0% of 5 situations -
Nuke7
57% -
0.72 -
78.6 -
1.01-
70% of 27 duels -
43% of 7 situations -
Vertigo3
67% -
0.45 -
44.9 -
0.70-
33% of 9 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 400dpi plays

Across 466 matches 400dpi averages K/R 0.72 and ADR 78.3; the rating across the 308 rated matches is 1.01. Biggest strength: Utility hit rate at 39%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Inferno with a 71% win rate in 38 matches. In 112 of 308 matches the rating was 1.10 or higher (36%), in 133 it was below 0.90. In 263 matches with detailed stats: 59 4Ks and 4 aces. Best month by rating: October 2026 at 1.27. 400dpi loses the most ELO on Mirage (−360 ELO, win rate 47%). Things go best on Ancient (+50 ELO, win rate 62%). From match no. 5 of the day on, things go best: 61% win rate, +12 ELO. Improved over the last three months: Rating +0.07, Headshots +13 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.8, Win rate at 52%, ELO at 2,766. Last 30 days: 37 matches, win rate 49%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.